Oh wow, really nice game! It’s really interesting, fun, and stressful haha. Great job!
Avrade
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Really fun game! I’m amazed by the level of polish you achieved in such a short time.
I did notice that the car’s hitbox felt a little off, sometimes I didn’t get hit when I thought I should have in the front, and other times I did get hit when I felt like I shouldn’t have at the back. Also, I think the music didn’t loop, because around 300 steps it stopped playing.
That said, I really like the concept, and the plant mechanic was a really clever addition. It made the gameplay more interesting and unique. Great work!
Gosh, the frustration of this game again...
The bomb minigame was a little slow for me, I think it could be sped up just a bit, but honestly, I really loved it anyway. I really enjoy the continuity with the previous game, it adds a lot of depth to the story.
I had a lot of fun playing, and I hope you had just as much fun making it!
It was pretty fun to play. The start felt a bit slow in my opinion, but once it got going, the numbers grew really fast. Nice work!
At some point, the reward of losing is better than winning. Some number formatting could help make the big numbers easier to read, but after 1e20 it switches to scientific notation.
Hey, thanks a lot for playing, and congrats on winning!
Yeah, the difficulty curve definitely needs some tweaking. I tried different setups, but some made it way too hard, and I still wanted a proper win condition instead of just a timed survival.
Totally agree on the keyboard shortcut for upgrades, that’s something I’d add for sure if I work on this game again.
I wanted to keep the motivation going from the triple jams, but now I’ll take a little break for a couple of weeks to focus on the previous rails game.
Thank you for playing the game again!
I'm glad you had fun.
The screenshots are not the answer, the tracks that are in them are voluntarily wrongly placed. The solution displayed in my screenshot won't work.
It is an interesting solution you got there. It's what I like with games like that, there are a lot of possible solutions.
Thank you for your comment!
I think that it would be a great idea to port this game to mobile!
You can remove a track with a right click, or I didn't understand your problem correctly.
(Edit: I tried playing it on my phone and now understand the pain, of not being able to remove tracks. I will see next week if i can fix that for mobile !)
Thank you so much for the thoughtful feedback! Really glad you enjoyed it.
Totally agree, the level design definitely needs smoother progression. I only had time to throw in my test level, so things ended up a bit rushed.
I love your suggestions ! I’ll see what I can do with that for the next jam :)








