Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I really liked the feel of this one. I'm glad you don't waste any time between deaths and jump quickly from death to upgrade screen to restart, it makes it pretty painless. I really loved the color palette you went with and the art style of the boss and the player, if I could make a wishlist for what you might have done with more time, I'd have loved to see the UI elements designed in pixel art to match that style. I also think (again, in a perfect world where you'd had time to do it, lol) it would have helped with clarity and strategy for the upgrade options to have little pictures of the ability so you can visualize it, as - especially at first - in the chaos it's hard to tell which move is which number, and hard to remember while on the upgrade screen which of the bosses' abilities has been giving you the most difficulty. Anyways, you can tell I really enjoyed this because my brain is excitedly imagining how you could take this tidy, well executed concept and take it to the next level! 

(+1)

Definitely agree with you on the UI, we didn't worry about it for the sake of simplicity and time but I agree that it would have added to the style if everything was pixel art. Including pictures by the upgrades is a great idea, unfortunately not one that came to mind while we were making it! If we ever work on this in the future it would be a great feature to add. I'm glad you enjoyed, thanks for playing!