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Triple Cerberus Studios

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2
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A member registered Feb 24, 2022 · View creator page →

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I'm so thrilled you enjoyed it! I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game! I've incorporated all the feedback from the jam into the changes made so far, including yours, so I think you'll find the current version an even more polished and enjoyable experience!

I'm so thrilled you enjoyed it! I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game! I've incorporated all the feedback from the jam into the changes made so far, including yours, so I think you'll find the current version an even more polished and enjoyable experience!

I'm so thrilled you enjoyed it! I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game! I've incorporated all the feedback from the jam into the changes made so far, including yours, so I think you'll find the current version an even more polished and enjoyable experience!

I'm so thrilled you enjoyed it! I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game!

I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game! I've incorporated all the feedback from the jam into the changes made so far, including yours, so I think you'll find the current version an even more polished and enjoyable experience!

I'm so thrilled you enjoyed it! I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game!

I'm so thrilled you enjoyed it! I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game!

I'm so thrilled you enjoyed it! I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game! I've incorporated all the feedback from the jam into the changes made so far, including yours, so I think you'll find the current version an even more polished and enjoyable experience!

I'm so thrilled you enjoyed it! I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game!

I'm so thrilled you enjoyed it! I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game!

I'm so thrilled you enjoyed it! I wanted to let you know I've been working away on a full version of the game since the jam ended, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game!

I'm so thrilled you enjoyed it! Thank you for all this thorough feedback! I have fantastic news for you - all of your feedback is actually addressed in the full, non-jam version of the game that I'm working on, and the playtesting discord is open to anybody who would like to get a free copy in exchange for providing feedback as I work on improving and expanding the game!

Yes, all of the above would have made a huge difference! That all feels like exactly the right fix for the rough start that I had that stopped me from getting too far into the game.

There was a run button?? Yeah that uh. That would have changed my experience quite a bit to have been made aware of, I was walking everywhere!

Cute, clean simple artstyle. Faster movement would have been good, and maybe reduce the volume of the sound effects in comparison to the music, I found them a bit intense! 

Super cute, very charming artwork. I would have loved some other ways to interact with or control the conveyer belt, like maybe an upgrade I could buy to distribute the food onto a different section of the belt, or maybe a way to reverse the direction of the belt.

Lots of beautiful artwork in this one! I'm sorry to hear about corrupted files causing things to not work. Great work on what I'm able to see here, though. I hope you try again next year and have better luck!

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Very creative game, I found myself thinking it'd be really cool if your programming blocks were given in (obviously made of hexagons) tetris style chunks or chess piece moves, so you've got a visual series of steps instead of text describing the move, which I think might have helped me visualize better the result of putting them in sequence.


Incidentally, is the reason your web version doesn't have audio because you exported with .ogg? My game was built in Godot too and my music (.ogg files) didn't play in the web but my sound effects (.wav) did - what I discovered is that Godot exports the .ogg.import file and not the original .ogg, so if you have any validation code that checks if the file exists prior to playing it, it can't find it and so doesn't play. The workaround for me was just to comment out that part of the code. 

The animations in this game are abso-frickin-lutely delightful. A serious treat for my eyeballs that I thank you for. I wish I'd had just like... ten more seconds in each mission haha, I feel like I can never get anywhere fast enough!

Lining up enemies with the red zone and then popping them was super intuitive, well done on designing a unique mechanic that was immediately clear to a new player. 

That time loop animation was smooth as butter. This feels really polished and the "ghost" versions of other ships is very cool. I'm really impressed by the implementation of everything and how clean it feels. I do feel like the controls could have been a smidge more forgiving, but maybe that's just a skill issue on my part!

I really liked the feel of this one. I'm glad you don't waste any time between deaths and jump quickly from death to upgrade screen to restart, it makes it pretty painless. I really loved the color palette you went with and the art style of the boss and the player, if I could make a wishlist for what you might have done with more time, I'd have loved to see the UI elements designed in pixel art to match that style. I also think (again, in a perfect world where you'd had time to do it, lol) it would have helped with clarity and strategy for the upgrade options to have little pictures of the ability so you can visualize it, as - especially at first - in the chaos it's hard to tell which move is which number, and hard to remember while on the upgrade screen which of the bosses' abilities has been giving you the most difficulty. Anyways, you can tell I really enjoyed this because my brain is excitedly imagining how you could take this tidy, well executed concept and take it to the next level! 

The visuals and vibes of this feel so good and so comforting, and then once that plane is in the sky all I can think is "oh no these folks on the radio put way too much trust in me, letting me pilot this thing!" because it really felt like flying a plane... right down to the detail that I have no idea how to fly a plane! I spent a lot of time trying to figure out how to not crash into the ocean and turn back towards the city, and when I finally was at the balloon I had completely approached it from the wrong angle. Maybe I'm just really unfamiliar with flight simulators! It was a strange mix of relaxed and cozy vibes while I'm sitting here like "oh gosh oh no I have no idea how to control this thing" haha.

The default resolution was much bigger than my computer screen, luckily I was able to switch to fullscreen from the settings to still play. I got stuck on the first one with beatboxing because as far as I could tell I was replicating it perfectly but it insisted I was wrong. I tried a couple configurations to see if I could get it but never got past that level, unfortunately. 

I didn't realize until coming to leave my comment and seeing another comment that there was a double jump in the game! My main suggestion was going to be for it to be possible to jump to the other gondolas when they're above you, so... instead my suggestion changes to telling the player more clearly that they've got a double jump, haha. I really love what you did with the jam prompt on this. I also really loved the screen transition to back to the main menu, very nice.

I would easily play hours of content of this game. Those sushi rolls just look so dang appealing.

Thank you for this super detailed and helpful comment! Yes, I plan to expand and improve the game after the jam so it's really useful to get this sort of feedback. I really appreciate it!

Cute visuals and fun idea! The sheep noises made my dog, who has never seen a sheep in his life, sit up and start barking! So a good rating from both me and my dog haha.

The art direction on this one is fantastic. When I hit the first screen I was prepared to find the supersaturated colours overwhelming but they worked perfectly with the vibe of the game and I almost immediately stopped thinking about how bright they were and just got sucked into the world of this game. And gosh I love the character designs.

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I loved the zooming out to other tracks and the play on words of adding more "tracks". Very clever, a shame the webGL issues meant I had the bug with several notes not playing.

Really clever concept. I found the default controls really unintuitive on keyboard and kept doing one thing when I meant to do another, and I agree with the other comments that suggest it would be better to restart the last iteration of yourself instead of the entire loop from the beginning. Maybe give the player a certain number of tries before it forces a full loop reset? 

This is great, the art style is so flippin cute and the premise is a lot of fun. Using the loop concept as a time travelling detective trying to stop murders and not just solve them was super clever of you. 

One of the things I've been pondering is "boss battle" equivalents - special races that have unique challenges that keep the player on their toes. I could see the idea of obstacles you have to jump over being a great mechanic for one of these special races. As for rating your game, I actually already did haha! I was the comment about how I could imagine watching a streamer playing your game. :)

Whew, this game is hard. I died three times in a row just trying not to hit the ground or a tree within seconds of restarting and decided I just don't have the fast twitch response needed to play this game. Next year I suggest getting more people to playtest your builds to get a better sense of how difficult your controls are, since the person who makes the game is often unable to perceive the actual difficulty with how familiar they are with how it works.

Very enjoyable! It did start to get annoying that the trek back to the farther rooms took a while, especially when I'd die in a dumb way by like pressing left into a wasp when I meant to press space or walking facefirst into a thorny vine because I watched a rock slide through it and thought oh, maybe THIS one won't hurt me. (Incorrect). Overall, very fun and with a great retro palette and soundtrack. Lots of work and lots of polish for a jam made in such a short amount of time, well done.

I loved this little game, played it the whole way through and enjoyed every second of it. Well done! There were some moments I felt the platforming was a little bit unforgiving, but the short lifespans meant I didn't dwell on any particular second for too long, haha. Really lovely visuals, solid concept, and very clean execution. I also enjoyed the comedy of the dead animation, that made it less frustrating to die because I giggled a bit every time.

Thank you! And oh shoot, that's the first I'm hearing about a menu bug. Thank you so much for pointing it out to me, I'll be looking into that after the jam is over.

Yes!!! That was absolutely one of my inspirations. My kingdom for a final fantasy game that is entirely about racing chocobos, honestly.

Ah, see I thought it was that but what confused me was that I thought if that was the solution, I would take the lockpick from the skeleton a second time. I didn't realize it was still in my inventory, I thought starting a new loop meant that items in the world would be reset too.

Everything about this was fantastic. I'm wildly impressed. The visuals were great, the concept was excellent, the mechanics were simple enough but challenging enough that I felt good when I pulled off the right mix, and the audio perfectly reflected the mechanics. Really, really well done. Clever, effective, polished, and just a joy to listen to and look at.