The animations in this game are abso-frickin-lutely delightful. A serious treat for my eyeballs that I thank you for. I wish I'd had just like... ten more seconds in each mission haha, I feel like I can never get anywhere fast enough!
Viewing post in Scringlo Goes to Work jam comments
I’m currently exploring ways to increase the time for a post-jam update, as you and many others have expressed concerns with it! Question for you though, did you notice that you were struggling with earlier days more so than later days, or vice-versa? I’m specifically wondering if a blanket +10 second increase across all days is the right way to go, or if earlier days should be increased more than later days (e.g. +15s Day 3 and +5s Day 8), or vice-versa.
Thank you for your feedback, by the way! I’m super glad to hear that you enjoyed the game!
Hey, me again! I was wondering if you were aware of the run button existing. I’m trying to figure out why some people are having issues with the time limits (as I truly did think the difficulty curve was good), and I’ve discovered that the onboarding for the controls (specifically the run button) is sometimes insufficient. While running, you should be able to accomplish the time requirement moderately easily!
If this is not the case though, please let me know that too, and I will further investigate editing the time limits for the post-jam update!
That’s unlucky, sorry about that! On Day 1 there is some text on the bottom of the screen informing you of this, but in hindsight the whole onboarding process for the controls (especially the run button) and gameplay loop is incredibly insufficient. Several comments we’ve gotten prove that you were not the only one who didn’t realize that there was a run button haha
In the post-jam update we plan to address this by having the first day (now Scringlo’s Training Day) have no timer and teach the controls much better! As well, we will detect if the player isn’t running for an extended amount of time and send them a reminder popup telling them how to run!
Do you think that these features, if implemented at the time you played, would have helped you realize that there is a run button?