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(1 edit)

Very creative game, I found myself thinking it'd be really cool if your programming blocks were given in (obviously made of hexagons) tetris style chunks or chess piece moves, so you've got a visual series of steps instead of text describing the move, which I think might have helped me visualize better the result of putting them in sequence.


Incidentally, is the reason your web version doesn't have audio because you exported with .ogg? My game was built in Godot too and my music (.ogg files) didn't play in the web but my sound effects (.wav) did - what I discovered is that Godot exports the .ogg.import file and not the original .ogg, so if you have any validation code that checks if the file exists prior to playing it, it can't find it and so doesn't play. The workaround for me was just to comment out that part of the code.