Fun game, although it does get boring with time, because the player's strategy never changes. Even though the enemies have stat differences, they all behave the same way which means that the player deals with them all the same way. I'd suggest enemies that move or work fundamentally differently than any of the ones you currently have implemented, such as enemies that spiral inwards, dodge homing arrows, teleport, i don't even know, anything interesting would be nice. Overall, it had a very high level of polish and was fun to play!
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Thanks for the review! Yes the game is definitely quite long and I want to do some things to make it shorter (Or just progress faster). I tried adding the gold enemies and event enemies as a way to somewhat break this loop, but I think it is still missing is a bit of variety. I love the idea of moving enemies! I was originally going to have some moving enemies but thought it was going to take too long to develop so I ended up not adding them. But I WILL add moving enemies with some cool moves later, I'm currently thinking of some kind of enemy that's REALLY slow, and has low health, but shoots a barrage of low damage projectiles. Enemies that can teleport would be a challenge (VFX for teleporting I think would be a challenge), but would be a GREAT addition.
Again, thanks for reviewing and playing my game! Check out this post I have about the future plans of this game: https://mydimons.itch.io/spin-blade/devlog/1001546/future-plans