lol, I'm releasing v2.0 today and it should be easier and shorter.
mydimons
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That's how I was thinking of adding saving. In the update I'm working on I did make the game shorter (Much cheaper upgrades so faster progression) whilst adding more content (I was able to beat the game on normal in 13 minutes). I'll look into how to do save files today, and probably add saving (or just see how it blends with the gameplay) soon!
yea, it can be long and difficult sometimes (And have slow progression). I have been working on a new update coming out in ~1 week where all the upgrades are much cheaper, and I added a lot of new content! (which also even involves a new currency!).
at the moment I'm not really thinking about adding checkpoints anywhere, but that would be a cool upgrade to add later. The hard thing with saving/checkpoints in this game is that it could remove the challenge with just being able to go to the last save.
I haven't worked with save files and stuffs yet so it would be challenging, but I could definitely try it!
For updates you could possibly follow me on itch, although I don't know if it would notify you when it updates. The best solution I have would be my youtube because I'll be posting a video once I'm done the update (And another one right after the jam ends). I do have some big plans for the update so it might take a few weeks
Its fun! I just think the UI needs a good bit of work. The emojis make it feel really weird, so just some better icons would fix that. The other thing is that there's at least like 6 wildly different colors in the main screen that don't work well. Just some set colors/palette (Like primary & accent) would help a lot!
It's a fun concept, but I kept getting my satellites destroyed by asteroids which I had no control over which was annoying since I was also unable to meet the requirements. I think some alternative to asteroids would be good or just changing them a bit. Here are some of my ideas: rusting satellites, satellites get damaged from asteroids and need to be repaired, asteroids don't one shot satellites.
I also like the art, especially the planet!
Thanks for the review! Yes the game is definitely quite long and I want to do some things to make it shorter (Or just progress faster). I tried adding the gold enemies and event enemies as a way to somewhat break this loop, but I think it is still missing is a bit of variety. I love the idea of moving enemies! I was originally going to have some moving enemies but thought it was going to take too long to develop so I ended up not adding them. But I WILL add moving enemies with some cool moves later, I'm currently thinking of some kind of enemy that's REALLY slow, and has low health, but shoots a barrage of low damage projectiles. Enemies that can teleport would be a challenge (VFX for teleporting I think would be a challenge), but would be a GREAT addition.
Again, thanks for reviewing and playing my game! Check out this post I have about the future plans of this game: https://mydimons.itch.io/spin-blade/devlog/1001546/future-plans
I LOVE THIS GAME!! I love the 8 bit style and how there's little to no shading on things. The gameplay is also very simplistic but it's very fun to just upgrade your max bullets and ammo and go to town. I also like how the skill point menu pops up with slowing the music and pitching it down.
The 1 problem I ran into was how laggy it got with a ton of enemies and bullets (Which is expected, but just some small optimizations would help), particles might be mostly causing this, but I could be wrong.
I like how this game is a (somewhat) simplistic idea, and how you then went and made some very fun and challenging puzzles out of it!
The only thing I don't really like is the kind of pixely art style (mainly the font), but that's my personal preference. I also saw you said some people didn't read the tutorial text, which might be because the text can be a bit hard to read with the wobbly effect (Maybe just turn it down a bit), or people are just unobservant. Though I did see you said you were having some issues with the font.
Overall I liked it! I also seem to have a tiny bit of a skill issue :|








