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(1 edit) (+1)

trying to make a cloud game without something as intuitive as cloud variables sounds like a PAIN 😭
I will admit, this games connection to the theme is pretty loose - basically the 'loop' is that whenever you level up, your character's stats reset - just barely adhering to the theme there haha. I'm really glad you found my game enjoyable enough to make it to level 5! Since you asked, I replayed the patched version of your game for about 35 minutes, and here's my thorough feedback:

PROS:

Gameplay: The snake physics is really fun, and I actually really loved how it moved through the world! It really did FEEL like I was slithering around the map. Great physics.
-Art: The art in this game is definitely one of my favorites in the whole jam, no joke. Not only does it look great, there's also so much detail that went into it; the home tree looks so good, the way the grass moves in the wind, the birds in the background and the animals were done beautifully. Even the bark monster looks cool in a creepy sort of way lol
-Narrative: The idea of growing in size until you could beat the bark monster had me keep playing. I genuinely wanted to complete the game, finally killing the monster that tormented me this whole time

CONS:
-Hard to Navigate: although the gameplay looks and feels great, especially as a tiny snake, its REALLY difficult to get out of pits. Believe me, I tried everything I could, even checked the description for any instructions I might have missed, but that essentially softlocks the game and stops progression.
-No Animals Eaten Indicator: Although I see my stomach bloating with every animal I eat (nice touch btw), sometimes its hard to tell exactly how many animals I need to reach the next stage of growth
-No Music: I really feel like music and sound effects would make this game a lot livelier (more than it already is!) Like rustles of the snake slithering in grass, the gust of the wind, squeaks of rabbits or bleats of goats, maybe even sounds for the bark monster

SUGGESTIONS:
-
When the snake is full, especially in early stages of the game, give the snake some sort of jump boost to make navigation easier
-Add a progress bar that tracks how many animals needed to be "full" or ready to grow
-Add music and sfx

I really hope you take this feedback into account because I absolutely adore your game and would love to see it improve! It really is great, especially for just 4 days of working on it!

(edit: I did not CHAT-GPT this, I hand typed all of it)

(2 edits) (+1)

You sir, are my favorite person is the entire world!! You wrote a 5 paragraph novella of feedback for me!! This is SO helpful!! Thank you! I have a screenshot and will be keeping it at my right-hand side as I continue work on this game!  Audio is definitely the next step! A well as making the grass interactable so that the bunnies and goats will squish it like they're sitting on it.

As far as the difficulty of navigating I'm thinking maybe I'll stretch the noise for the terrain generation out on the x axis to make the ground be more horizontal... That might fix that issue. And a little bit of HUD to show when you're full might be good... I might also do something like making his tongue hang out when you're full or some other visual thing, for the same reason that you bulge instead of just having HUD to say how full you are. That reason being that HUD, in my opinion, is from the devil. lol Jk but I think it should be avoided if possible. Let me know if you have a better idea than a tongue. 


Thank you again, I can't say it enough times! You've definitely been the most helpful comment of anyone! I really hope you and I will be up in the top 100 together! Good luck brother! 


edit:(I knew you didn't Chat GPT it. Chat GPT, also, in my opinion, is from the devil. XD Thank you again for all this!)

That's fantastic! I am SO glad my feedback was meaningful to you and you are willing to use it for the next edition of your game! Also, those changes do seem like great additions to the game, I would LOVE more little visual touches like that! I see why would like to avoid having a HUD haha, that's a totally acceptable design decision as long as you have some visual (and maybe even auditory) clue that indicates that the player is full. I seriously hope you make it in the top 100!! Best of luck to you as well! When you finish the full game, I would love for you to notify me when its out :D

And you're welcome. It was a privilege to play your game!

(+1)

I will totally let you know! I followed you so I won't forget. And an audible clue is a great idea! I'll probably do both in case someone turns off the sound though.