The game looks great. It implements a loop-to-kill mechanic that I just saw in another submission “Hamster Hyperdrive” but my comment there is that the loops do not are not permanent which this game fixes. In this case though the difficulty and controls make it very challenging to progress. I’m playing with a mouse, I can’t imagine trying on a trackpad. Here are some specific things to tweak:
- closing a hole is very difficult because the speed of the player is too fast too quickly (and if you keep the mouse close weird things happen, see below, or the enemies go away)
- when you close a hole, it is very difficult to fall in immediately, maybe add some grace time
- the “holes” are very difficult to see with the choice of colors, maybe add some contrast
- the player behaves erradically when the mouse is too close (or on top), that wouldn’t be a problem if it wasnt for the next one.
- the camera follows the player and keeps it centered, except near the edges of the playfield where the player moves and messes up the movement
- Either give more energy and a bigger field, or make movement slower. I kept missing to close a loop by a little bit because I ran out of energy
- I didn’t get the gist of what controls the recharge of the trail energy, sometimes it would take a long time to refill