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Thanks for the detailed review. I will try to address some of these:

  • I think there is a learning curve to closing the hole. Typically you start a bit slow, draw a tight loop and cut right through it real fast instead of drawing a circle from start to finish like the other games. This is why the controls needed to be snappy to change speed, so that you can make precise cuts. I realize it’s a bit hard to get the hang of, but I’ve some people play and figure it out in a few mins.

  • Again, if you draw a hole by cutting through it instead of making a circle, this is much less likely. It still happens though, that’s a bug on our part.

  • Fair point about the contrast, will keep in mind.

  • The slow speed controls + camera edges definitely takes the precision out of the game a bit. I personally enjoyed the variation, but I think this can certainly be fixed.

  • We did mention this in the info graphic in the game description; it recharges when you go very fast by keeping the cursor farther away. I think if you realized this, the energy depleting wouldn’t have been a major issue.

I don’t necessarily agree with all your points, but it is valuable to have your experience detailed out like this. Thanks!