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(+1)

it's a fun game! got a score of 2285

however it could use some more polish, such as more feedback when an enemy gets hit, or you finish a loop

however, it felt a bit weird at times:

for one, the enemies could for some reason just go through the walls that the black marker was supposed to draw

two, a lot of the times it felt like my loop just disappeared and didn't deal any damage for some reason, i'm guessing it has something to do with how you're detecting loops, and i sometimes (like when a bit too close to the castle i guess?) couldn't draw the loop which felt very annoying

also having to move your mouse to switch between the marker and the pencil was kind of annoying, i'd say bind it to a hotkey

overall tho, i really liked it! it's a simple but fun game

Thank you so much for this great amount of feedback!

Usually you should've been able to draw loops even when close to the castle, don't know what happened there. The loop detection, or rather the detection of enemies inside the loop, was a bit buggy, that's true. I relied a lot on Unity filling the drawn shapes with Polygon colliders, which doesn't work too well vor more complex shapes or irregular circles. Sadly, I didn't have the time to come up with a better solution, which would've probably been worth it in hindsight.


Thanks for playing our game, I'm glad you enjoyed it despite the bugs! :)

(+1)

hmm.. filling the drawn shapes with a polygon collider worked just fine for me so i doubt that's the problem

Hm, good to know, I might have to look into that a bit more