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First of all super slick artstyle (reminds me of  A Short Hike which I love). Gameplay-wise it's very interesting, but it also feels a bit hard to strategize or anything given that you're out of control throughout the fight. Maybe showing what the pattern of attack would look like in advance could be interesting? Maybe the player could use ranged weapons (bow & arrow) instead of melee? Idk, but there's potential to make something very fun here. Great game!