I really liked the concept, but it was a bit hard for me to understand what to do!
Thomas Bringer
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I liked the rhytmic action and the dungeon crawler aspect! I feel like it's weird having the animations at a low framerate like this (or is the game having performance issues?), even though it's rhythm-based, i'd have the player move smoothly at increments. It's also slightly hard to see what's in front of you since the player can be blocking the view. Otherwise a nice entry!
Super cool game, the writing/narrative was excellent. I did go through the tapes multiple times but wasn't sure who did it in the end (only had suspicions), and even after the ending I was confused why the killer did it. Could have been interesting to have a last questioning session/a cutscene after the end , providing some explanation. Overall, I really liked the vibe here!
First of all super slick artstyle (reminds me of A Short Hike which I love). Gameplay-wise it's very interesting, but it also feels a bit hard to strategize or anything given that you're out of control throughout the fight. Maybe showing what the pattern of attack would look like in advance could be interesting? Maybe the player could use ranged weapons (bow & arrow) instead of melee? Idk, but there's potential to make something very fun here. Great game!
Great game! I thought it was overall super fun and creative. I liked the different mechanics, especially the bubbles, reminiscent of Celeste (but different enough). It was super satisfying to launch myself forward with the bubbles! I noticed two minor things that could be improved: 1) the fullscreen was not working properly on my monitor and I couldn't read the UI text, 2) could have been some more/better sound effect (when jumping for instance, and the water sfx was a bit hard on the ears/not fitting). Overall a fun entry!






























