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I really thought this was going my complete favourite game of the jam, but the gameplay stops me. I love the theme and the art and everything, but the gameplay. The gameplay isn't even that bad, but it contrasts so much with everything else. I don't even know what about irks me so much, I think it's that it feels like there's no strategy. I can't find a way to use the investment or the other boosting effects. I hope you can fix this, because I would love the end result

Thanks for the honest thoughts. I can see how the gameplay feels like it lacks strategy. I think it comes down to how we implemented luck. We knew luck was important (it’s in most roguelikes and strategy games), but usually luck creates the situation the player has to solve, while strategy gives them the tools to deal with it. In our case, luck directly decided how effective your ability would be, which gives players less sense of control. If I could redo this project, I’d definitely rethink how we handled luck to make choices feel more strategic.