Thanks for the feedback, I'm glad you liked it!
So the original idea for the stove was that you'd need to build a bridge across it to get to the other side but I couldn't find a way to design the level that wouldn't make it too easy to just go around it. I was running out of time so I just figured I'd lean into the cartoonish aspect and have it launch you but I can definitely see why that's not obvious.
Agreed on the items - I was trying to avoid the player holding an actual physics object since I've never been able to get that to work so I faked it with an Area node but AFAIK there is no way to do collision resolution with those so I had to cobble something together with raycasts. It sort of works but it only detects collisions in one direction so it doesn't always do what you'd want when you're close to two surfaces.