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Oops!  I see now that the instructions mentioned the weapon swap controls and everything.  I just got too lost in the sauce.  

On UI, it can be a huge time suck, so glad you were able to get something in to move development along.  On the last day of the jam, I planned to churn out the UI, SFX, and spice up the starting and ending screens a bit.  UI work ended up just ballooning up to fill that entire time frame.  In exchange, I feel like I did finally learn enough about UI in my engine of choice to make it come together much quicker in the future.

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Hey, FWIW, the UI in your game looks great!