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(+1)

After getting over the initial few combat levels the game became a lot more easy to manage the fights. I actually died to the first enemy and the cat spoke to me as if I won, and then I died after - clearly I did worse than anyone expected, haha.

I was really interested to see where the game went but unfortunately the issues with loading zones softlocked me for good in the end. I'd completed the right, but couldn't go down from the bridge.

Very interesting way to do mechanics for a deckbuilder, impressive use of screen space, and I wish my review could've factored in some of the later areas. Music was excellent.

(+1)

sorry you had to deal with that. We definitely miss some more softlocks before the deadline even with it being playable from beginning to end . I honestly recommend taking advantage of the save menu located in the settings tab of the pause menu. 


Appreciate all the input and feedback