No worries about the bug! They happen. I'll be sure to play again if you get a fix uploaded. I just wanted to let you know so you might be able to fix it before it gets streamed.
Hey JasherJr, I had a look into it.
What you experienced are two separate bugs:
1) The first is a bug which I don't know how to fix at the moment. Essentially, it occurs when the player is too close to the spikes and releases their charge. The code thinks the player is not on the floor (due to a collision box issue), and so it will teleport the player to the closest floor and then continue the action. I tried to fix it, but I was unable to at the current time. This doesn't affect progress unless the player is out of bounds.
2) The problem at the end of the game was caused by some irregularities in the game's cutscene code. I have fixed some of those "holes" in the code. Whilst I don't know if this has fixed the issue entirely (as I struggled to replicate the issue), I'm hoping this significantly reduces the chance of this occurring.
You're more than welcome to try again; however, if not, then I really appreciate your feedback. Thank you for helping me try to fix some bugs, it's very much appreciated!!