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JasherJr

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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Thanks! Big shout-out to Nowis-337 who had the idea to make DSD and Rezmar turn into left and right pig.

Really charming game! I love the characterizations you have going here. Especially Keener being a little shit stirrer. 

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Thanks so much! That's huge praise. I was lucky enough to work with talented artists and musicians this year. Nowis-337 really did a lot of fantastic work to bring my silly ideas to life. vimes created the perfect character designs to suit the premise. mattb and Shabello both made some great music tracks to set the mood, and elevate the vibes. Their support allowed me to make a more polished game because I could focus on coding and design instead of wasting time making my subpar art as in past years. While also making it by far the best looking and sounding game I've worked on.

A fun take on a puzzle battle game. I really like just how different each characters powers work. I'm sure the game would be fun to play 2 player mode. I think we need Trash Battle 99 now that I think about it! 

Killer art as always! Lam brings the house down with the music as well! I think this is your best game yet! It's just such a good idea for a game structure. Building bridges with tetris blocks so lemmings can cross is a brilliant idea! Then you go ahead and mix it up with new block types. There's definitely room for a longer game with this format. Oh yeah, it's also really funny on top of everything else.

Top marks for style and humor! I was shocked the first time a head exploded! I really like the way you just allow the game to be broken by ignoring objectives in favor of blasting some killer tunes.

Love a first person dungeon crawler! As you might guess from one of the mini games in All That Splinters.  A good bite sized RPG which is hard to pull off with both the development time limit, and the game length limit.

Really clever idea to let the player bet on winning or losing. It really changes the way you strategize in an interesting way. Great character designs and art as well. You really nailed the 90s Nickelodeon look with the monsters.

Probably the most wild gameplay twist in the whole jam! When it turned 3D and you see all the other tents it truly felt like breaking through to another dimension. I can't believe how many mini games you managed to make in such a short time! 

The unconventional controls take a bit of getting used to, but once you're dialed in it helps to make it feel like your actually piloting a machine. 

Really loved the documentary segments! I picked the same Skremplet Kyle did, but was too stubborn to switch, and it was quite a challenge. Ms Cherry doesn't play!

I was surprised by just how much you were able to pack into this text based dungeon adventure. So many options throughout. The rewind function was a really great qol feature.

You got this! I'll be sure to check it out again after the fix.

Really cool game! The vibes are immaculate, and the story is very intriguing. Unfortunately I got softlocked during the card game. I finished one round, and then in round 2 the message to accept the pollution popped up, but nothing happened afterwards. I can't interact with anything on the game board. I can pull up the pause menu and talk with the tab key, but nothing else.

Neat twist on a tactical rpg! Having the battles be tug of war matches was a fun choice. When all the passives and buffs started popping I had no idea what was happening lol. 

I really like the simple, but charming pixel art. It gave me Cave Story vibes. The charge mechanic was a neat way to use your attack for traversal as well.

Just replayed it. Apparently I was right at the end last time. Really nice game.

No problem! I'll be happy to try it out again.

Really impressively animated and voice acted! Also very funny. Was not expecting ZugTug to strip like that ha. I listened to the entire environmental discussion. It was worth getting called a nerd for.

I really liked that you had a choice of who to party up with, and that they all had their own little sidequest. Nice implementation of the breaking the rules aspect too!

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Very cool concept! Really nice puzzle design having the actions in different nightmares effect each other. Kind of reminded me of some Zelda puzzles where you would do something in the dark world or different time to effect the other version of the world.

No worries about the bug! They happen. I'll be sure to play again if you get a fix uploaded. I just wanted to let you know so you might be able to fix it before it gets streamed.

Wow, it's very cool to hear you enjoyed it enough to go for 100%. Much like your game I didn't really have time to have anything cool to unlock for doing it. 

Glad you enjoyed it! I'm looking forward to checking out your game as well. I'm starting to make my way through them today. 

Never thought I would be playing a game of battle Yahtzee! Love the puppets and the music. It really added a lot to have the deck builder component. 

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Really ingenious game mechanics! It's very difficult though. I had to give up on getting all the flies. I switched to objective survive mode. Glad to be able to complete it. I am curious what happens if you get all the flies. Really funny implementation of Boyhowdy!

Congrats on getting a game done for the jam! I ran into an issue. There's a part where you have to use your charge attack to boost past spikes several times as you go down stairs. After I boosted past the last set of spikes I mysteriously teleported to an entirely different area. An area with a stair case to the left and a checkpoint on top. I dropped down and fought the slimes just fine, but in the next area with the Boyhowdy lore I got stuck. I read all the lore entries, and the giant egg hatched, but I can't interact with anything. The door on the right side of the room doesn't work, and I can't jump on the platform under Boyhowdy. It seems like some key variable or something got bypassed by the weird warp skip.

Thanks, I'm glad you enjoyed it! I came up with the idea for the powers, but all credit goes to vimes for the original designs, and Nowis-337 for the wonderful in game art. They did a great job bringing life to the characters.

Thank you! It was a lot of work, but also more fun for me to work on multiple minigames instead of getting burnt out spending all my time on one. If I was having trouble with one I could work on a different one for a while. I wanted to have multiple difficulties because the games are so different so someone might be great at some, and bad at others. Hopefully everyone will be able to complete it even if they have to bump some games down to easy.

Thanks! I'm glad you enjoyed it. My hope was that there would be enough variety that everyone could find one or two minigames they really enjoyed. Very cool that you went ahead and gathered all the stars. I wasn't sue anyone would because I didn't have any reward for it. I considered making the art gallery unlocks tied to the stars, but I didn't want to lock away the wonderful art and music made by the team.

Thank you! I really spent an absurd amount of time on this. I basically just no lifed it for a month. Lots of late nights. So I'm really happy that the amount of effort shows.

Wow! Thank you! That's really high praise.

You did a great job with the spectacle of it. It's not easy to pull something like that off. Even more so under such a time crunch.

First off thanks for playing, and I'm glad you enjoyed it! There was a pool ball puzzle planned at one point, but I just left it in as set dressing since I already modeled the table, and uv mapped the balls.

The scope is very impressive, and the water mechanic is a cool way to handle health and ammo. The ending was a very cool surprise!

What an incredibly addictive game with an outstanding visual style to boot!

Once again you made a very interesting and fun tabletop game! The creativity is on heavy display with the way you weave the jam themes into the game rules.

Very cute story and animal friends on top of very unique gameplay focused on creativity. It really stands out in the jam.

I somehow escaped all the Millennial stereotypes except one. I have to admit I did have Beanie Babies.

It was hard to parse at first, but once it clicks it's a very cool game.