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Neat twist on a tactical rpg! Having the battles be tug of war matches was a fun choice. When all the passives and buffs started popping I had no idea what was happening lol. 

Thank you.
I really should have added a tutorial for the auto-battler and and a tutorial how the team-placement and the environment interact with each other.. Perhaps the first battle should have been much slower, so that there is more time to actually  read all the text.