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That's a lot of palettes. I counted 23 and they're all good. Graphics are really cute and gameplay flow is clear after a little while (the intro doesn't tell everything you'd want to know). Really liking the seal mechanic, it makes making a very overpowered deck maybe a bit too easy though.

Growing your hand to beyond the screen is a bit of an issue and of course the lack of music/sound really hurts.

Seals were a last minute addition, so they’re definitely a little overtuned haha. I can’t say I expected anyone to expand their hand size more than once, but it’s definitely something I should account for in an update. I know seals are completely absent from the game’s tutorial, but other than that, what topics do you think could be included there to help make the intended play experience more clear?

The entire concept of threshold and how to read the numbers on the cards is somewhat vague. I mostly ignored it and accepted cards just sometimes didn't trigger and that I'd have to make peace with that. Same with high roller, I guess sometimes my cards just do some extra damage, not entirely sure how much or why.

Hand size increase feels kind of necessary if you're going for shadow seals. I'm sure you know better than me what happens when you apply two to a card, I haven't tried it.