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interesting concept and flashlight is done well, creates some tensions and you need to work around it, however it was hard to get an idea of how much battery was left. the same issue with stamina I was just running until it stopped because there was no feedback to the player

other than that solid work! :)

Thanks for playing! Yeah, I was kind of aiming for the unknown battery life to be an additional scare factor, as in the player would be worried how much light they have left and whether they'll be able to find additional batteries on time.