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Really liked the energy of this one, don't tell the Waltz of the Faceless folks (https://itch.freezing.top/jam/godot-wild-jam-86/rate/3968789) this, but even though their version of this idea was very 'polished' I preferred your take in terms of art, music, and writing... very stylish!

That said, I found it impossible to get almost any masks right :'( which was very demoralizing. I guess if I knew the outcomes for each combination of elements ("radiant mask", "heavy mask" or w/e) then I would have been able to match the requests, but the information given just seemed completely insufficient for me to figure any of them out. I'd be like 90% sure I was right, and I was just wrong almost every time... Not sure the best way to improve that feeling to make it feel more like a 'skill' and less like guessing.

Oh I really liked the character designs too xD

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Thank you so much! I actually played Waltz of the Faceless and was kicking myself a bit because it was close to what I'd originally imagined for my own game, but theirs had even better execution than what I'd thought of!

My Godot skills are still super basic, so I focused more on the story and art this time and I think the crafting part of the game suffered for it. You're right though - the mask combination system is so confusing. I agree the crafting/matching needs a lot more clarity.

Also I’m really happy you liked the character designs! They took me ages to come up with so it's awesome to know that was time well spent  :D