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(+1)

I guess it's a combination of several things:

  • How it feels like an actual light illuminating the scene instead of just a cone mask like in a lot of 2D games. It might be the blending of the cone's edge idk
  • How analog it is with the little flickering when low on battery
  • The smooth turning of the light beam with the mouse accompanied by the character's sprite changing orientation. This just works
  • The crisp click and clack audio when toggling the thing

There may be value in implementing some sort of ray tracing like the one in Darkwood, but that's another beast.

(+1)

Thank you. That is extremely helpful.

It's very gratifying to get some love for the flashlight... because I actually spent the *entire first day of the jam* just implementing and tweaking the flashlight mechanics, then basically built the rest of the game around that.  😂

Adding real raycasting would significantly change the way the flashlight works, and might impact game design in certain ways.

But adding directional audio sounds like a very worthwhile avenue to investigate. I'll try to include that in the post-jam edition.