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Nice work!! One highlight that I want to mention is the map. I kept exploring throughout the game, and besides stealing candy, this was one of my favorite parts of the game! I found tons of houses, a park, playground, and so much more. I think this focus on map design paid off well: it made the game vibrant and full of life.

There were blips in the art that weren't fully fleshed out, such as how the player could go on top of things they shouldn't. Scratch doesn't have any built-in layering, which makes it more of a pain to implement, but I'd reccommend it for next time.

The concept is also brilliant. It reminds me of Halloween in a game I used to play called Sneaky Sasquatch , where you could take the whole bowl if no one was guarding it. Maybe expand on this idea a little more, as while the gameplay was fun at first, but got a little stale after a bit.

Fun game and I'm glad to see another Scratch entry in this jam!