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Awesome art indeed, and the for sure the best juice of all the entries I've played! I defeated the Macho Macho Man, but it took me two tries. One thing that made the game less "fun" was shooting the enemies from far away, and since they don't go down platforms that made me exploit that a few times to progress easily. I would say that the control theme is there, but feels a little forced. But, putting that aside, the experience is great and I would definitely continue expanding on it since it remind me a lot of Katubas Poacher, another great GDevelop game.

Thanks a lot! I kind of over-scoped thee project at first so I didn't have enough time to polish the enemies' AI... What I wanted to make at first is like the enemies in Katana ZERO which are very responsive and smart. I'll try adding them in future updates:) Also, the shooting range of the gun is infinite, so I'll have to revision the level designs... Also you're right about the control theme. I attempted to add the theme into the story of the game, but then I forgot to set the menu scene as the starting scene:( The link is also not very strong as well. Thanks for your comment anyway! It means a lot! I'll definitely  make this game better! Good luck on the jam!