Love how you stick to that tiny 12×12 palette – the whole café feels super coherent and it really helps to keep one clear focus in the scene. The modular furniture kit is perfect for building a clean grid layout (wall – window – counter – cake island) that still reads well from player camera.
If you ever update the pack, I’d add 2–3 slightly exaggerated hero props (like an over-the-top coffee machine or a front neon sign) so people can build a strong marketing shot right away. Once I drop your set into a test scene in Unity I can share some screenshots and notes on how it behaves in a more cluttered level.