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Let's start with the start! Very cool to include the tutorial and "text heavy warning" :) That being said- I don't think your game is too text heavy. Especially for a Rpg Maker game, people really tend to put a lot of text in those!

The main puzzle was cool. All the elements made sense together, so the game didn't feel like a '90s point and click adventure. Usage of all the items was clear too.

It would be cool if the game was a bit longer- like if you had to make a potion, that enables another piece of the puzzle, that in turn allows us to open the door.

Use of the theme was good, because it affected the plot and the gameplay. Btw- the story would fit nicely in a bigger game!

Over all- cool to see another game from you! Keep up the good work!

Thanks. I started to respond to you a couple days ago, but accidently closed the tab :(

Anyway, glad you did not find the game too text heavy. Just used to saying that by default since so many of my games tend to have a lot of text and that's often not the type of game other participants enjoyed as much. Would have been nice to have more steps beyond making the potion, but with 2 days left, I had to strictly limit how complex my game was allowed to be.

Started playing your game at the beginning of voting, but ended up taking a break after the books cause it was too late for me to think very well. Going to try again before voting ends.