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A jam submission

Locked "Inn" HeroView game page

Help Hero escape so he can make up with his party.
Submitted by Kobato Games โ€” 11 hours, 28 minutes before the deadline
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Locked "Inn" Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#5n/an/a
Theme#74.0564.056
Overall#183.1393.139
Audio / Sound Design#222.7782.778
Gameplay / Fun / Engagement#242.8332.833
Art Style / Visuals#292.8892.889

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game takes place in one room the hero is trying to escape.

Devlog

Yes

Devlog link
https://kobato-games.itch.io/locked-inn-hero/devlog/1133945/goedware-15-devlog

Easter Egg Challenge

No

Game Engine

RPG Maker

Self-made & used stuff

Not applicable

Have you joined a game jam before?

Yes

Roughly how much time did you spend developing? (in hours)
20?

Are you entering the "Best 3D Model Design with UModeler X" optional prize?

No

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Comments

Submitted(+1)

Really cool escape room game, felt really happy when i escaped (but i had to look at your hint for the fire :P) The story is really charming and i liked the writing and the puzzles. The background music and art were nice and added to the vibe of the fantasy setting. The theme was also well integrated in the gameplay. Overall, well done, would love to see this expanded to a more detailed game with more puzzles and mechanics, the groundwork is all there :)   

Submitted

Cool, really felt playing JRPG just right there, took me awhile to explore the room and to familiarize with the controls but it doesn't took long to finish the game. The one that I realized is that the options settings. Button config, volume, toggle, it really like a well made and polished game. The music also really fits the JRPG theme, really brings me to nostalgia. Loved it!

Submitted(+1)

The graphic and are I love. Fit with theme you never get out.

Developer

Thanks, though I am not sure what you mean by "Fit with theme you never get out." Hero can escape the room at the end of the game.

Submitted

Cute little story. Not a fun of that type of games, but always appreciate an interesting  narrative and a good old fantasy setting

Developer

Thanks for playing. I like your profile pic. I remember watching Naru's anime several years back.

Submitted(+1)

Nice neat little package and not too difficult. Definitely a fun, different use for RPG Maker!

No major complaints, really. A bit simplistic, which is understandable with how late work started on it.

Submitted(+1)

Nice and cute little escape room

Puzzles were fairly simple and easy to understand, only gripe is that having to stand in front of specific tiles and use items could be quite confusing for some, but still very polished

The game didnt overstay its welcome which was quite nice, it got my brain working for a few minutes then left me feeling satisfied.

The sounds and music were great, definitely a highlight for the game, it really felt like I was making progress with each item find, and the whole game felt very full of life.

The story from what I gathered built off of your previous games which I have not played. It dumped alot of names and info that I couldnt really connect with as well, this is more so a flaw with long connected game series than your game in particular but I though I should mention it regardless.

Overwall, cute and pleasent short escape room, I enjoyed my time here :)

Developer

Thank you for your feedback and glad you enjoyed the game. The story is actually not connected to any other games. It's kind of a parody on a standard JRPG and characters and the names are just generic RPG archetypes: Hero, a main character RPG hero; Lancer, a character who butts heads with the main character and is often also an antihero and/or rival; Mage, a character skilled in magic; Priest,  a religious priest who probably uses holy magic. I had to write this quickly and with most of the characters unseen, this was the fastest way to create and characterize them.

Thanks for mentioning potential confusion about having to stand on certain tiles and use the inventory. It reminded me when I was making the tutorial, I wished I could have a part show the player how to use items. Like, being told to move Hero to the top of the bed and press Shift to select the paper. Then, when the paper is selected, the player is told "Very good. You have completed the tutorial!" But I knew that would be too complicated to complete bug free by the end of the jam. Not sure if this solves what you were talking about, but something I want to try adding.

Submitted(+1)

     This was a really fun escape room, nice job :) Had no idea you could do something like that in RPG Maker, very neat. The story was pretty sweet and I was impressed with the character development you were able to fit into such a short play through; I felt very invested in re-uniting the group of friends. The escape puzzles felt logical and satisfying to solve, it always felt like the intended solution was a fair one and there were enough hints in the dialogue and item descriptions to help the player along.

     One very minor nitpick is that the staff could only be used when standing directly in front of the wardrobe and not when on the side of it, even though you would get the prompt about reaching the high up bag from both tiles. Another minor thing was that I think you should remove the pillow prompt as it took me a while to search under the bed  for the staff, thinking I had already looked there when I clicked the pillow tile. It might be less confusing to have both tiles give the player the staff. But these are very minor suggestions that didn't impact my overall enjoyment.

     I think you did a great job with the writing, it never felt forced or like it overstayed its welcome. Each line and item description either helped develop the story, helped solve one of the puzzles, or was funny. No words were wasted, so kudos for that! I had a great time playing your game and the story went perfectly with the gameplay, awesome entry!!

Submitted(+1)

Let's start with the start! Very cool to include the tutorial and "text heavy warning" :) That being said- I don't think your game is too text heavy. Especially for a Rpg Maker game, people really tend to put a lot of text in those!

The main puzzle was cool. All the elements made sense together, so the game didn't feel like a '90s point and click adventure. Usage of all the items was clear too.

It would be cool if the game was a bit longer- like if you had to make a potion, that enables another piece of the puzzle, that in turn allows us to open the door.

Use of the theme was good, because it affected the plot and the gameplay. Btw- the story would fit nicely in a bigger game!

Over all- cool to see another game from you! Keep up the good work!

Developer

Thanks. I started to respond to you a couple days ago, but accidently closed the tab :(

Anyway, glad you did not find the game too text heavy. Just used to saying that by default since so many of my games tend to have a lot of text and that's often not the type of game other participants enjoyed as much. Would have been nice to have more steps beyond making the potion, but with 2 days left, I had to strictly limit how complex my game was allowed to be.

Started playing your game at the beginning of voting, but ended up taking a break after the books cause it was too late for me to think very well. Going to try again before voting ends.