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Nice and cute little escape room

Puzzles were fairly simple and easy to understand, only gripe is that having to stand in front of specific tiles and use items could be quite confusing for some, but still very polished

The game didnt overstay its welcome which was quite nice, it got my brain working for a few minutes then left me feeling satisfied.

The sounds and music were great, definitely a highlight for the game, it really felt like I was making progress with each item find, and the whole game felt very full of life.

The story from what I gathered built off of your previous games which I have not played. It dumped alot of names and info that I couldnt really connect with as well, this is more so a flaw with long connected game series than your game in particular but I though I should mention it regardless.

Overwall, cute and pleasent short escape room, I enjoyed my time here :)

Thank you for your feedback and glad you enjoyed the game. The story is actually not connected to any other games. It's kind of a parody on a standard JRPG and characters and the names are just generic RPG archetypes: Hero, a main character RPG hero; Lancer, a character who butts heads with the main character and is often also an antihero and/or rival; Mage, a character skilled in magic; Priest,  a religious priest who probably uses holy magic. I had to write this quickly and with most of the characters unseen, this was the fastest way to create and characterize them.

Thanks for mentioning potential confusion about having to stand on certain tiles and use the inventory. It reminded me when I was making the tutorial, I wished I could have a part show the player how to use items. Like, being told to move Hero to the top of the bed and press Shift to select the paper. Then, when the paper is selected, the player is told "Very good. You have completed the tutorial!" But I knew that would be too complicated to complete bug free by the end of the jam. Not sure if this solves what you were talking about, but something I want to try adding.