Really cool game, lots of chaotic fun, great entry!! Really enjoyed the way the difficulty ramps up over time and the increased timer for each wave makes for a lot of interesting choices. The player movement feels responsive and I loved that holding shift to run also works when airborne, it gives you a lot of control and room for skill expression. All of the enemies provided a good amount of challenge in unique ways and in one run I had a laser turret, meteors, big rolly guy, and big bouncy guy all to contend with and made for a really fun and challenging experience. Having a leaderboard is a great touch and gives it extra replayability.
The art style is pretty unique and I thought it was cool how each entity has kind of a trailing shadow. The spinning shape animations did an awesome job of adding excitement and flair to otherwise simple squares. I found the menu text UI to be very annoying and hard to read, I can see how you were going for a kind of edgy/cool style but I think it went a bit too far into the realm of being illegible. For UI, I think legibility is king, and style should come secondary. The music is good enough but nothing spectacular and I think some more sfx (meteor hitting ground, big guy jumping, etc.) would help the overall experience a lot.
Overall, I think you have one of the most fun gameplay loops I've seen so far in the jam and I hope more people play your game soon. The player controller feels great and getting to select the different enemies/debuffs throughout your run, while trying to maximize your score but still being able to complete all 6 waves was really fun and had a good depth to it. Cool entry, and keep up the great work!!