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Greed room's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay / Fun / Engagement | #28 | 2.693 | 2.867 |
| Theme | #31 | 3.131 | 3.333 |
| Overall | #39 | 2.505 | 2.667 |
| Audio / Sound Design | #42 | 2.129 | 2.267 |
| Art Style / Visuals | #51 | 2.067 | 2.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
there is only one room
Devlog
No
Easter Egg Challenge
No
Game Engine
Godot
Game Engine / Tools (Other)
beepbox
Self-made & used stuff
Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
Have you joined a game jam before?
Yes
Roughly how much time did you spend developing? (in hours)
30
Are you entering the "Best 3D Model Design with UModeler X" optional prize?
No
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Comments
I agree with kkcn. I'm a little confused as to what the objective is. It felt like something along the lines of buy a power up, then try to avoid the enemy. It was especially confusing since the first thing the game does is have me buy a power up and I'm not even sure why I need them yet. You kind of explain a little in the description, but for me it was not quite enough. (How do I get money? Is it from escaping the enemy?)
I think others understood it better than me, so I am sorry to bombard you with so many questions. A lot just did not make sense to me.
On a positive, the player character was easy to control and the enemies kept me on my toes avoiding them without being over powered.
the red items give money each wave based on their dificulty. the goal is to get as much money as possible by wave 6
Cool game, i love the abstract art it gave, the gameplay is fun although the text is a bit unclear, i understand it is to make the art consistent but hindering readability is major problem, perhaps you can find a way to make it kept the art aesthetic and make it readable. other than that the game is fun, you decide yourself which challenge you wanted and each successful stage more challenge and the timer increased as well.A good difficulty scaling, well done!
Very exciting entry. Making you choose your own downfall is a unique way of playing. Kinda wish there was a goal you're working towards, like escaping or getting a certain amount of money to buy yourself out. Controls are smooth and style feels unique. Overal very cool entry!!
Overall the concept is excellent and the graphics are unique. The music felt a bit irrelevant but again creative. Also the enemies were pretty diverse! Great for a minimalist game.
This game might've benefitted a lot from tutorial or a gameplay video. I had no idea what I needed to do or what was going on. I simply was "surviving" for the sake of it!
I really like it from a game design perspective, graphics are a bit to simplistic honestly. But I think it is a nice gameidea you can expand upon
Ok- the first thing you gotta tell the players is the objective of the game! I finished all the waves, and THEN found out that I'd get more points if I had more money!
Other than that- the game was fun, especially when I started to play without powerups! The graphics were simple, but the "multiple squares" type of animation was cool!
The music was... a bit strange, but id didn't bother me. The game could use some more sounds (jump, death- standard platformer stuff).
A thing I liked the most was gameplay variety. For a seemingly simple game, you had a lot of enemy types, and gameplay mechanics. In my opinion this bumped it from "simple platformer" to "LET'S TRY TO BEAT MY SCORE"... no success here so far :)
As always- I love the inclusion of online leaderboards!
Really cool game, lots of chaotic fun, great entry!! Really enjoyed the way the difficulty ramps up over time and the increased timer for each wave makes for a lot of interesting choices. The player movement feels responsive and I loved that holding shift to run also works when airborne, it gives you a lot of control and room for skill expression. All of the enemies provided a good amount of challenge in unique ways and in one run I had a laser turret, meteors, big rolly guy, and big bouncy guy all to contend with and made for a really fun and challenging experience. Having a leaderboard is a great touch and gives it extra replayability.
The art style is pretty unique and I thought it was cool how each entity has kind of a trailing shadow. The spinning shape animations did an awesome job of adding excitement and flair to otherwise simple squares. I found the menu text UI to be very annoying and hard to read, I can see how you were going for a kind of edgy/cool style but I think it went a bit too far into the realm of being illegible. For UI, I think legibility is king, and style should come secondary. The music is good enough but nothing spectacular and I think some more sfx (meteor hitting ground, big guy jumping, etc.) would help the overall experience a lot.
Overall, I think you have one of the most fun gameplay loops I've seen so far in the jam and I hope more people play your game soon. The player controller feels great and getting to select the different enemies/debuffs throughout your run, while trying to maximize your score but still being able to complete all 6 waves was really fun and had a good depth to it. Cool entry, and keep up the great work!!
Grate 2D graphic