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The stat system seems easy to understand enough, as is the combat mechanic, but some explanation about the unlocks, the buttons and the crafting mechanic would go a long way to help player make informed decisions.

Since combat is fully automatic, it feels painfully slow at the rate it is now. I'm actually writing this comment while combat is unravelling in another tab, checking once in a while how it progressed.

All in all, it has potential. Maybe add more life to the combat screen to give the player more to look at,  speed up things a little bit, and add a little more eye candy to delay boredom.

PS: I think PvP means Player vs Player but have no idea what PvE means. Did I play versus other human players? If so, that's cool for a jam game.

Your feedback is awesome!

I've since added tooltips for the unlocks/materials. It's slow - noted! PvE is against AI, and yes, PvP is against other players. The game is asynchronous multiplayer (you play against players who reached the same wave as you)

Thanks.