Hey thanks for the extensive review and feedback.
Great points for improving. It needs way more balance and depth to become a "real" tower defence game for sure.
I'm still thinking about a way to make enemy pathing more interesting. The flying in a straight line is way too predictable. But have them follow a path through the roomnlike most TD games do feels a bit off. Probably keeping the straight line but adding other enemies that behave differently is the key here, but still thinking about that one.
Cheers for your constructive input!