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(+1)

Hey thanks for the extensive review and feedback.

Great points for improving. It needs way more balance and depth to become a "real" tower defence game for sure.

I'm still thinking about a way to make enemy pathing more interesting. The flying in a straight line is way too predictable. But have them follow a path through the roomnlike most TD games do feels a bit off. Probably keeping the straight line but adding other enemies that behave differently is the key here, but still thinking about that one. 

Cheers for your constructive input! 

(+1)

Maybe you could expand the room size a bit and have another window and maybe a door that the enemies can enter through? so then there are 3 potential paths for the enemies to take, just a thought