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Really fun game! The combat and voice acting was very similar to hollowknight's eternal ordeal. I would say maybe the healing orbs could have been less random because the first playthrough I didn't get any for the first 3 gravity swaps which made it quite difficult. The downstrike has a super long windup be for the swing and vertical velocity cap was so high that pogos were quite difficult. Also I wish the gravity swap was more impactful to the gameplay because right now it doesnt make much difference and just changes the scenery. The shaders on the orb looked quite nice and I liked the voxel environment

Thanks for playing! You’re definitely right about the pogo, as the attack hit-boxes are only checked for a single frame which definitely makes the downward swing a little misleading. I initially planned to span the hitbox checks over most of the swing but time constraints meant it didn’t make it to the final build 😭.

ah ok that makes sense. Still a good time though!