ah ok that makes sense. Still a good time though!
Jacob Gislason
Creator of
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Fun game! I never got to the end (if there is one) but I played it a few times and it was pretty interesting. the visuals were great (at least the black and white was the colored sprites looked a bit off). There were a few bugs that made me have to restart like having a million sets of dice, the swap dice menu never leaving, etc.. There were a few things that made it kind of difficult to play: 1. not having the tutorial imbedded in the main game (muscle memory makes me want to hit 'play' immediately not look for a tutorial) 2. the point multiplier should also have a bar or visual of sorts because it really slows down the game to have to look at it for every dice 3. there doesn't need to be a hit button it could just roll when I click a dice. it is quite fun game but could really use a tally screen where is shows why you got the points you got and the money you lost and why on lose (there was one time I had 90$ bet 20$ then lost the bet and went bankrupt and I had no idea what happened). With just those few things to improve the speed at which you can play and the ease of tracking what is happening / happened, this would be a great game. people would spend hours playing without noticing lol
Pretty gun game! Personally in my runs I found the upgrades unnecessary since the units were so strong already. It was kinda weird that it said level 1 when is seems there is only one level? I haven't played it but this game seems very similar to the Battle Cats which is a pretty fun format for a game. I found myself waiting for like 30-40 seconds with an army of guys for the boss but he just instantly kills them anyways so there wasn't really a need for me to wait. the boss just spawning once you got to the door would have had the same effect. I wish there was difficulty modes so I could try to be strategic rather than hitting the buttons once I had money. The environment/character models and animation were my favorite part by far but the UI kinda detracts from it because there is so much going and its art style is different is each part. Overall a really good game though!
Really fun game! The combat and voice acting was very similar to hollowknight's eternal ordeal. I would say maybe the healing orbs could have been less random because the first playthrough I didn't get any for the first 3 gravity swaps which made it quite difficult. The downstrike has a super long windup be for the swing and vertical velocity cap was so high that pogos were quite difficult. Also I wish the gravity swap was more impactful to the gameplay because right now it doesnt make much difference and just changes the scenery. The shaders on the orb looked quite nice and I liked the voxel environment
Ive played the game a few times since its quite short and I really liked it! There were definitely some small things that could have been improved especially with the wall jump and my screen size sometimes made past the edges of the maps (using a 16:9 1920:1080 monitor which is a pretty common aspect ratio). The attacks in combat looked and sounded quite good unfortunately on my first playthrough I realized I could just stand next to the bosses and spam attacks and just win (even just standing still it takes like a minute to die in the first boss). I wish there was more of a tell if I was getting hit (i didnt see or hear one at all but I may have missed it) and there should have probably been a attack for each boss to punish being overly aggressive (or just have their attacks do damage that isn't instantly healed). I really liked the music but it seems that was an external asset so I cant really let that influence me. The environments were great and since it seems like you made those they were probably my favorite part of the game. Hopefully this didnt come off as overly critical, this is one of the better games in the jam which is I spent so long analyzing it and I thought it would be best to leave the results of my 30min of analysis here lol
Thanks for playing! Yeah i didnt have a ton of time to balance and didnt have any playtesters (which is why the difficulties exist in the first place) so yeah I could see how that enemy might scale a little too fast (especially since nothing tells you its getting stronger). Also im a lot less sick now thanks! yeah ive tried to set up a randomized one and it was rough before so i thought id just try skip it this time lol
ah ok well im glad it worked in full screen at least! My best guess is just that a lot of the objects arent UI except for the health bar and the incoming damage text which i likely forgot to set their anchors and to have their scale not change with resolution. I probably only tested in the fullscreen which is why I didnt notice my bad! Thanks for pointing that out ill make sure that doesnt happen in my future games!
oh interesting sorry to hear the viewport got messed up for you! I didn’t have a ton of time to test it either different monitors so I guess something went wrong there my bad! Ah well the biblical greed was meant to basically be a high risk high reward card since that pretty much what 3 rows of sunflowers is lol. Ok gotcha next time till have the cards spread out a bit more! Skipping cards was just an option if you wanted to avoid filling your deck up with too many cards (which is usually something you have to play around in other deck builders) probably since the game is so short it doesn’t become a useful mechanic. Thanks for playing!
Thanks for playing! Glad to hear it wasnt too complicated. Yeah the event / non combat spaces are just cards you cant get anywhere else because i didnt have time for a shop or random events, ect. Ah yeah I reused one of my old Unity URP shader graphs for that scene which was likely not well made and was probably too resource intensive (i think i also used it a bit in the combat scene and the lose game scene). Yeah I need to find a system for adding symbols into text that would have def help with that! Thanks for the feedback!
Fun game! the overworld area was a bit floaty and takes a long time to turn but i really liked it still. It was kinda weird falling out of a level a couple seconds then not being able to retry it for some reason. I did like having the allies but i kinda wish they would just auto attack enemies since I consistently forgot to swap back to follow so they werent just running into a wall earlier in the stage. Overall still a great time though!










