Game was very solid! The boss fight attacks were very solidly telegraphed and I very much liked the mechanic of having to switch between the instant use items, and the infinite apple. The visuals were very pleasing, with little to say other than maybe slightly too monotone or dark, but thats frankly nitpicking alot. The difficulty might need some adjusting, specifically with the minion summoning attack in the later phases, as it created alot of moments where it was near impossible to dodge the minions and the bosses next attack at the same time, which lead to my next issue which is the invincibility frames, which there are not enough of, its super easy to get comboed to death from full health in a split second. I think just a few slight tweaks to some timers such as increasing the i frame period, and maybe make the boss take some extra before its next attack after summoning minions would make the game feel alot less frustrating, but even still, very fun and challenging boss fight :)
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Thanks for playing :D I'm glad you liked it
Btw the "apple was supposed to a bag of doritos xD I chose to make the art a bit darker and more monotone cause one of the main inspirations for this game is the concept of hikikomori which are people who are kind of depressed and don't leave their room for a long time. So the desaturated colors and depressed theme is supposed to reflect that QwQ (ik its kind of sad)
Yeah I would agree the game is kind of unforgiving for reasons you pointed it out. I wish I had implemented a setting to change difficulty because I like challenging games but I know not everyone wants to suffer lmao xD