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Z-fighting jam submission start today Sticky

A topic by Krafter created 7 days ago Views: 56 Replies: 8
Viewing posts 1 to 5
HostSubmitted

In a few hours you will be able to submit your game, up until Monday. I am happy with how my game is turning out and will submit it during the weekend.

While the number of joiners is not amazing so far (it was an impulse jam, and Itch took many days to approve its appearance in timeline), I am determined to still give out the prize even if there is only one submission other than mine, so no worries about that. Looking forward to play your games!

Submitted games will not be visible during the weekend, but afterwards you will have one week to play and rate them, so please do!

Submitted(+1)

I'm not sure I'll have my game done in time, but I'll try to have the base mechanics done at least and I'll add to it after the voting ends if needed.

HostSubmitted

This is usually when it is a good idea to cut some features out. Or cut whatever it takes to get the most important features in. In any case, the scoring categories are shaped in a way that favors the "Z-fighting" implementation. You may get away with most other aspects being unpolished or simplistic.

Submitted

Hey, I am trying to submit my game, but I do not see it as an option when selecting an existing project, even tho it is published and completly working. Anyone knows why? Thanks.

Submitted(+1)

oh wait nevermind, turns out itch.io submitted the game for me and I didnt notice :D

HostSubmitted(+1)

Glad you figured it out!

Submitted (2 edits) (+1)

I hope my game qualifies as "z-fighting!" It certainly pushes low-polygonal glitchery as convention with assets fighting to the bitter end. lol

HostSubmitted

Oh, hi there! To be honest, I thought your submission was clear spam, but when you put it like that I guess it has a bit to do with the theme, so I will not disqualify it. Unlike a couple of other games..

Submitted (1 edit)

Completely understandable! I intended to create a lo-fi 3D walking simulator displaying the aesthetic warts and patchiness of a cheap derivative. The player's interaction with walls and objects (I think) achieves your definition of "z-fighting," but then again this is a new concept for me and I'm a bit shaky on it.

Thank you for the opportunity!  I learned something new that I hope to explore further.