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Great questions! Sorry for being slow, I was watching the LA Rams lose 😁


Q/A:

Q1. So does the game have to involve falling off a cliff or can I be creative with it and do something like an Ice Climbers-like? Not directly like it, but basically the same concept. Platforms vertically, get hit once you get knocked off or dropped down a platform?
A1. I mean the idea is you don't want to fall of the cliff. I think you nailed it w/ that.

Q2. If you do get an arcade cabinet made, do you get one mailed to you or do you have to purchase it still ?
A2. So I am a new start up business, and what I built is an arcade cabinet that deploys indie arcade games. Essentially, we rent these to venus who have customers that want to play arcades. I attached some pictures above of one I have in my office. Essentially people select a game and pay w/ the POS. If they play your game you get to split the proceeds w/ the merchant who bought the cabinet. It's a win-win situation, free eyes and advertisement for your game, and you will get all the royalties your game makes. Basically I make the software that enables you to deploy your game to this. There is a small plugin we'll have you download for your unity game (assuming you use unity) and it does most of the work.  

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also just fyi... if you like to nerd out like me High-level architecture | Luxodd Game Docs

That will give you an idea of what's going on w/ our system. We make your webgl game fully supported on an arcade. It's pretty badass