Anyone see this? Too much AI in this? Let us know what really makes you want to join 😅
I honestly think this is the best one yet! But… i’ve been wrong…. ALOT
Oh man Gamemaker??? We’ll I’ll make you a deal. If your game is good, I’ll pay my guys to assist you in the conversion process. Possibly map it to unity so we leverage our plugin, or even make another plugin for gamemaker just for you (and others who come along in the future).
I’m all about making things easy on game devs.
also just fyi... if you like to nerd out like me High-level architecture | Luxodd Game Docs
That will give you an idea of what's going on w/ our system. We make your webgl game fully supported on an arcade. It's pretty badass


Great questions! Sorry for being slow, I was watching the LA Rams lose 😁
Q/A:
Q1. So does the game have to involve falling off a cliff or can I be creative with it and do something like an Ice Climbers-like? Not directly like it, but basically the same concept. Platforms vertically, get hit once you get knocked off or dropped down a platform?
A1. I mean the idea is you don't want to fall of the cliff. I think you nailed it w/ that.
Q2. If you do get an arcade cabinet made, do you get one mailed to you or do you have to purchase it still ?
A2. So I am a new start up business, and what I built is an arcade cabinet that deploys indie arcade games. Essentially, we rent these to venus who have customers that want to play arcades. I attached some pictures above of one I have in my office. Essentially people select a game and pay w/ the POS. If they play your game you get to split the proceeds w/ the merchant who bought the cabinet. It's a win-win situation, free eyes and advertisement for your game, and you will get all the royalties your game makes. Basically I make the software that enables you to deploy your game to this. There is a small plugin we'll have you download for your unity game (assuming you use unity) and it does most of the work.
Okay devs… we’re running ONE MORE RUN III — Indie-to-Arcade Jam and this one has a very specific obsession:
Your game must have a cliff. A ledge. A pit. A void.
Something players can fall off that instantly ends the run.
Because nothing creates “ONE MORE RUN” energy like the moment you almost save it… and then plummet. 😭
🥇 $200 🥈 $100 🥉 $50
If your game is arcade-perfect, we can port it into the Luxodd ecosystem and put it on real cabinets in real venues.
That’s not hype; we’ve already done this with:
If you’ve ever wanted strangers to crowd around your game and yell advice like it’s a sport…
This is your jam.
That’s it. No complex lore. No inventory systems. Just don’t fall off the ledge.
And yet, you can make it hilarious, tense, strategic, even beautiful.
That’s what makes game jams fun. Finding depth in the simple.
Now imagine if your short jam game got ported to a real-world arcade cabinet.
We’ve already done it for:
And your game could be next.
Join our latest Game Jam
📅 Now live on Itch with real prizes and real arcade potential
You’ve made platformers. You’ve made runners. Now make something that screams, “Just one more run…”
Theme: “Don’t Fall Off a Cliff”
A jam where your game must feature a fall so dumb, so dramatic, so devastating… people laugh and hit replay before they even breathe.
🎁 PRIZES
🥇 $200 + cabinet consideration
🥈 $100 + we call you maybe
🥉 $50 + eternal indie street cred
And if your game SLAPS? We might rebuild it for Luxodd cabinets in real venues. Any engine. Any language. Just don’t make a 20-minute lore dump.
IDEAL FOR anything with a cliff and consequences
⚠️ Don’t Fall Off (But if you do… make it glorious.)
Hi, please reach out to us on Discord for your prize money from our last Game Jam. https://discord.gg/6eUfqWAn
Yep. That actually happened.
After our last jam, Star Carrier Catalyst went from a Unity build on a dev’s laptop…
…to a full-blown playable arcade game in a real bar.
It’s now featured on Luxodd cabinets, where real people walk up, tap to play, and get hooked.
So here’s the question:
Why not your game?
We’ll guide you.
You build something sick.
If it hits, we’ll port it to our ecosystem — which means live venues, real players, and dev revenue from every session.
Also, every valid submission gets $5 for the effort,
Whether you’re using Unity, Godot, or WebGL, you’re good.
Our SDK plugs in easy.
No arcade experience required.
Ever wanted to see your game played by real people in bars, cafés, and gaming lounges around the world?
This is your shot. LUXJAM² is LIVE.
We’re Luxodd Games. We make custom arcade cabinets, and this jam is how we find the next games to showcase on real hardware.
Here’s What’s Wild:
Yes, cash just for submitting, and a chance to get your game off the screen and into the real world
📅 Dates:
Starts: Nov 20 Ends: Nov 30
🎯 Theme? OPEN. Build anything that makes players say: “one more run…”
Join the jam. Make history. Let the world play your game.
No gatekeeping. No long shot odds. No "maybe if you're lucky..."
🎮 LUXJAM² is here and we’re doing something wild:
🟢 Top 3 games get ported to real LuxOdd arcade machines
🟢 Played in bars, cafés, lounges, and co-working spaces worldwide
🟢 Featured at physical launch events
🟢 Dev credits + API access
🟢 Cash for EVERY submission (yes, even if you don’t win)
Theme? There isn’t one.
Make something short. Addictive. Loopable. That makes people say:
“Just one more run…”
What a ride.
The One More Run jam just wrapped, and wow, you delivered.
Tight loops. Wild ideas. Gutsy designs. We asked for replayability, and y’all gave us games that hit like caffeine shots.
Thank you to everyone who participated, watched, playtested, and shouted “just one more run!” at your screens.
🥇 1st – Star Carrier Catalyst --$500
by Derrick Davison
Masterful flow and joystick-first gameplay. A crowd magnet from the jump.
🥈 2nd – Super Blowfish Castle --$300
by T-LANDER STUDIOS
Polished, punchy, and packed with spectacle.
🥉 3rd – Fallin’ Ballz --$200
by Tin Heart Interactive
Perfect pick-up-and-play loop. The kind of game that makes people gather and cheer.
Top spot also receives:
Official onboarding into the Luxodd arcade ecosystem
API keys to integrate with our cabinet OS
National visibility across real-world arcades
Derrick didn’t just win. He followed through.
From jam submission to full port, Star Carrier Catalyst is now a featured game on Luxodd cabinets—played by real people in real arcades.
His journey proves what we believe:
If your game has “just one more run” energy, we’ll help bring it to life.
We’re leveling up. And this time…
Every valid submission gets $5
Top 3 games get onboarded into the Luxodd ecosystem
API keys for the Top 3 to fast-track arcade integration
Winning teams get a special shoutout, press coverage, and more visibility
All you have to do is create a game people can’t stop playing.
Make anything you want, just keep it tight, fun, and arcade-screaming.
One More Run II – Indie-to-Arcade
Got questions, feedback, or dev logs to share?
💬 Come hang with us on Discord: https://discord.gg/vSfXMeC2BX
This isn’t just a jam. It’s a launchpad.
Real cabinets. Real players. Real visibility.
See you in One More Run II. 🕹️
I need your thoughts on this, guys….
What kind of gameplay makes you feel like:
“Damn. I need one more run.”
We’re scouting for short, punchy games to feature on an arcade cabinet.
Drop links. Drop genres. Drop your own builds.
The game doesn’t need to be famous.
It just needs to go hard in 5 minutes or less
We’re building arcade cabinets that go into real venues (like malls, cinemas, lounges, etc.) where real people walk up and play.
Now here’s what we’re offering to devs:
We're not asking you to throw your game into a black box. We're saying:
“We’ll bring the players. You bring the gameplay.”
We’re hunting for short, punchy, 3–5 minute loop games…stuff that’s super replayable, easy to pick up, and hard to put down.
You know the kind that makes you go “just one more run.”
Got any favorites?
Drop the links, tag the devs, or send them this game jam…we’re seriously looking 🙏
That’s fair. We’ve been talking to operators, merchants, and venue owners too, and it’s been pretty eye-opening. But we also wanted to hear from devs to get a sense of what the whole ecosystem thinks.
So if we gave you real players in real venues and made onboarding painless… would you consider putting a game on it?
Rampancy’s retro shooter vibes and eerie sci-fi tension are arcade gold. We’re building a multi-game cabinet and would love to feature this in public play. Let's chat? https://discord.gg/vSfXMeC2BX
Loved Bitstorm’s fast, replayable runs. We think it's perfect for arcade vibes. We’re building a multi-game arcade cabinet and think this would crush it in public play. Let's chat? https://discord.gg/vSfXMeC2BX
I've seen that response before! We were thinking of doing a cashless jam, but figured more would participate if we used cash. Really we're just looking for good games we can reuse for an arcade platform we're building. Looking for games that people don't want to stop playing. If the top games make it onto our platform, you'll get 10% for every play. In the long run that's going to make you more anyway.....
Greetings Itch.io community!
We're Luxodd Games, a startup on a mission to redefine the arcade experience for game developers, operators, and players alike. Our focus is on creating a modern arcade platform that combines physical cabinets with a dynamic, cloud-connected software ecosystem.
Why We're Different
At the heart of our platform is a patented Strategic Betting™ system. Unlike traditional arcade games that rely on luck or simple pay-to-play mechanics, our system allows players to wager on their own skills. The game's outcome is determined by a player's strategy, planning, and execution, not by chance. This creates a high-stakes, skill-based experience that drives player engagement and provides multiple revenue streams for operators.
Our cabinets, which come in two sizes—the upright "Rook" and the smaller, bartop "Pawn"—are designed to be a "physical distribution system" for games, a concept that is nearly unheard of in the traditional arcade world.
The Developer Advantage
We built this platform with you, the game developer, in mind. Here's how our system can help you:
* Unified Dev Stack: We handle the hardware, payments, and compliance, so you can focus on building amazing games.
* Recurring Revenue: You can earn money from multiple channels, including Pay-to-Play fees, Strategic Betting, and upcoming features like Tournaments and the Merchant Marketplace.
* Global Reach: You can publish your game once to the Luxodd platform and it can be downloaded and played on any Luxodd cabinet worldwide. You can also push updates and new content directly to live cabinets.
* Generous Revenue Share: Developers receive a share of the revenue from game plays and the merchant marketplace. For our Pay-to-Play model, developers get a 10% share, with 70% going to the merchant and 20% to Luxodd. For the Merchant Marketplace, developers get 90% of the one-time game purchase fee, while Luxodd takes 10%.
Our Technology
Our platform is built on a modern, connected infrastructure. We use a Golang server as an API gateway to our backend services, all hosted on GCP Cloud Run. Our arcade frontend uses Go webforms, and our admin page is built with Next.js 15.
The Luxodd system leverages AI for features like Dynamic Hardness, which adjusts the game's difficulty in real time based on player performance and other metrics. This keeps the experience fresh and challenging, which directly translates to longer sessions and increased plays. We also use AI for Procedural Mission Design, ensuring that no two playthroughs are identical, which boosts replayability.
We believe that arcade gaming is far from dead—it's a multi-billion dollar industry. By combining the social, physical experience of arcades with modern technology and innovative monetization models, we are building a new kind of platform for players and developers.
If you're a game developer interested in getting your games on a physical arcade cabinet without the hardware costs, we'd love for you to check out our documentation.
Game on!