I appreciate you playing and rating my game! I definitely agree it feels a little too fast to level up early in the game. That particular part of the game ties into the overall balancing, which admittedly was the hardest part of the game. It was a constant push and pull, if the player levels up slower, the upgrades needed to be stronger to keep up with the enemies. Then the multiplicative nature of the upgrades snowballed higher with higher values and made the game too easy...etc
I'm getting PTSD just thinking about all the time i spent trying to balance the game haha
Again thank you for playing and the feedback!
8-Bit Nick
Creator of
Recent community posts
Thanks you for trying my game! I had A LOT of fun making this game, actually so much fun I would often forget to properly sleep for my 9-5. Its been very encouraging to get such good feedback from people online. I'm glad you had fun, and I do plan to do some updates over the coming months, there's just more things I'd like to try, to push myself.
https://8-bit-nick.itch.io/wave-warden I would love for any and everyone to try my game and give me feedback about it. I spent so much time and had so much fun making it, I want to continue working on it and make it even more fun!
Thanks alot for not only playing my game, but taking the time to comment with feedback! The game is unintentionally lasting a little too long. But atleast its fun haha. I was really having quite the time balancing the pace and difficulty of the game. The earlier iterations had you basically unable to continue around 5mins, but it just felt hard, and not fun. I'm definitely planning on doing some updates to the scaling after the voting period ends and update it a few times with some new cards and possibly effects.
Thank you so much for trying my game! And thank you for giving it a full try! Getting the scaling to be fun, challenging, and engaging is quite the challenge. I had WAY more fun making this than i thought i would. I actually want to continue development and possibly make it a fully fleshed out game.
I actually played your game as the very first game somehow. And it was very cool, I honestly loved your art style, and the entire combination of mechanics! It also sounds very good!
https://8-bit-nick.itch.io/wave-warden
Thank you for playing! As well as the feedback.
Wondering what intensity you quit at? 0-200 is kind of the base game (13mins) with a smaller ramp. Then after the first 200% each extra 100% you survive adds ALOT of stats. I did have the game alot harder and you lost by default early in the game. Had like 3 or 4 friends playtesting that love survivor-likes and said i should scale the game to last 10-20mins. I will apply all feedback for possible future updates!
This is only my 2nd project every loading to Itch.io. My first was very simple and easy to HTML embed. I have exported this current project and re uploaded it 4 times and it still will not load on the Embed. Ive tried changing aspect ratios and making it load in full screen. Nothing seems to work. Any help?
Aim your light, defend your boats. Survive the tides. How Long can you Survive? Play Wave Warden now and drop a screen shot of your highscore!! https://8-bit-nick.itch.io/wave-warden
This was my first game jam and I ended up spending 135hrs on this project. I did all the art and coding, my cousin helped with some sounds and music. I originally thought I'd allocate 30-50hrs on the project and get a tiny little demo. My 9-5 slows down this time of year due to the weather and I ended up spending basically every free moment away from work/wife/kids on this project. Ive never had more fun and felt more connected to a project. Hope yall have as much fun playing Wave Warden as i had making it.
POST THOSE HIGHSCORES IN THE GAME COMMENTS!!!
And of course please leave any feedback/bugs you may have!
I'm a very new game developer, i have about 5 months of high effort learning and studying under my belt. I have released 1 game to my itch.io and played around making some systems and other small things. The only game engine i have learned so far is Gamemaker studio. I'm a much more skilled pixel artist than I am a programmer. I have a pretty good sound guy that will only be involved when I reach out for said sounds. I'm looking for someone with slightly more programming skill than myself to help learn/speed up the process.
Thank you for the resourceful feedback. Ill look into the crash asap and try to patch that.
I'm also going to take the screen filter overlay off, as it has comeback to be negative from more than just you. My thoughts were to just try new stuff as often as possible, and mess with as many features as i could while not getting overwhelmed.
Again, thank you for good resourceful feedback!

