Great use of the theme! I come from a RPG Maker background so glad to see some representation in the jam. The overall presentation was strong. The voice acting was very well done and I wish there was more of it. In the ending cutscene, the music drowned out the VA a bit. The sprites, tilesets, and face graphics were great; as well as the few CG art cutscenes. I do agree with the commenter that using some kind of blurred background would be preferable to a black screen during those sequences. I did encounter several passability errors and a few typos but nothing game breaking. It would have been nice to have been able to save and reload at important story points without having to play through the entire game again, given the limited gameplay and story decisions. I got ending A in the end. Not the most original story but it was well executed. Stellar work overall!
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Great use of the "hard reset" theme! It took me awhile to figure out how the grappling mechanic worked. The music resetting every time you collected a battery did get a bit grating. I didn't realize the green particles were enemies until a few attempts as the game is very busy visually and lacking visual and audio feedback when you take damage outside your health draining. Adding sound effects when you use your grappling hook, collect batteries, or take damage would improvement the overall experience. I don't want to come off as too critical as I did reattempt my descent several times and found it challenging although sometimes not in a good way. With some small improvements it could be a lot better but what's there is a good foundation!
Great use of the "hard reset" theme! I found the game easier to play with Z for interact and X for hide than the mouse controls. I liked the simplicity of the game, but there were times I would have preferred to be able to switch directions. I often took a death as it was faster than running all the way to the end of a long hall. Sometimes the enemy patrols would synch up in such a way I had to hide for an annoyingly long time but most of the time the game flowed well. I was going to report that the end credits text was cutoff but I see that was already mentioned. Overall great little game!
Incredible game and great use of the "hard reset" theme! The visuals were fantastic. I loved the model of the little robot. I also enjoyed the wire connecting and locked door minigames. I echo what another reviewer said that the wire connecting sfx was really satisfying. Great use of sound in general! I don't think there is too much you could improve on what's already there. A short and satisfying experience!
Agent P is a goddamn hero! Great use of the theme and I loved the overall presentation. The AI used for the cutscenes didn't detract from the overall experience for me. I enjoyed controlling my roach army. Sometimes the roaches would get clustered and I'd get momentarily stuck. Enemies would also get stuck and sometimes stop attacking. I was able to circumnavigate the lasers by walking on the acid without taking damage. I also fell off the map in the "Survive" section of the tutorial by going too far north before the laser grids activated. The main level I didn't run into any major issues. Perry and the soldier roaches made short work of the enemies. Overall a very solid game!
Very cute game and good use of the theme! I loved the overall look and feel. Steering the moth with the tank controls was challenging at first, especially when the heatsinks were introduced, but I got a handle on it by the end of the game. I would have liked a few more levels but given the one week time limit it's a very solid entry. Just shows how engaged I was. Note: I was able to finish the last level without disabling the last turret.
You nailed the "hard reset" theme with this one. Impressive you made this in 3 hours. I enjoyed the simple idle game mechanics. I liked the cute pixel art and sound overall. I was confused on how to play until I looked up your breakdown of the game mechanics. Once I saw that, I kept sacrificing the same follower over and over to keep my blessing maxed out. I almost got to level 7 using this strategy. For what it is, it's a solid game, although it could use more mechanical depth.
We’ve decided to extend the jam by an extra day to give everyone a little more time to wrap up their entries. The jam will now end Sunday, July 27th at 11:59 PM EST. No late entries will be accepted, so please plan your upload ahead of time to avoid last-minute issues. Good luck finishing up and we're looking forward to playing your games!
For the second year in a row, we’ve assembled a massive bundle packed with cybernetic, sci-fi-adjacent resources to fuel your dystopian dreams. Whether you’re building neon-lit slums, sleek chrome cities, or gritty hacker dens, this bundle has what you need for the game jam or just your next project.
Grab it here: https://itch.freezing.top/b/3148/cyberpunk-bundle-ii-the-punks-strike-back
This heavily discounted bundle is only available until the end of the month, so defrag your wallet and don’t miss your shot at some premium wetware!
Your project sounds really intriguing! That said, starting work before the jam officially begins would go against both the rules and the spirit of the event.
You’re welcome to wait and either build something new inspired by your current project, or create a spin-off that explores a different angle once the jam starts. We’d love to see what you come up with if you’re able to join in.
We wanted to let you know that Cyberpunk Game Jam 2.0 has been delayed. We’re adjusting the schedule to align with an upcoming bundle and charity event. By syncing these together, we’ll be able to offer even more resources and support for your projects.
Thanks for your understanding and we can’t wait to see the games you’ll create when the time comes!
Love a good cyberpunk bartending game! The visuals and music were fantastic. It is a shame the bartending gameplay lacks any feedback. It makes it very unsatisfying to mix a drink when it looks like the ingredients just snap back after dragging them. Any visual or audio cue would have been appreciated. The writing and lore building was well done. I wish you luck expanding on your title!
I did not expect an RTS; very ambitious! I like the aesthetic and it captures the cyberpunk vibe. A tutorial would have been greatly appreciated. It took me awhile to figure out how the game plays. I kept running into bugs where I couldn't select units or build more buildings. I also couldn't figure out how to make new units. Still I am very impressed you were able to build a game like this in a week!
I really like the idea of a stealth game where you hack terminals remotely. Avoiding the cameras and getting to a new terminal was fun, but I found the actual hacking very tedious. Having to list the files and type "encrypt door_access" over and over got old fast. A good idea for a game; just needs more depth and polish.
Solid top-down shooter with some edgy humor. The loop of tracking down the target, eliminating them, and getting back to the vehicle was fun. The later missions were very challenging; I went into them without enough upgrades and got decimated. The game also lagged really bad for me a few times. Overall I had a fun time playing!
The video at the beginning of the game looked professionally made! Great voice acting as well. The top-down shooting felt good but the player moves way too fast. There also needs to be a cooldown on the bullet time and dash. At one point, I was fighting a boss and the bullet time stopped affecting my speed making the encounter trivial. I like that you can reload a gun and swap to another while it's reloading; not sure if that was intentional. The pistol was useless though and the assault rifle was OP. The health regen was also very generous. I had fun playing, but it could use another pass on balancing.
One of the most unique and technically impressive entries! Visually it looks incredible and I liked running around the environment and taking it all in. There are a lot of small details added and it made it fun to explore. This is the first game I've played that integrated a LLM. I am not sure how you went about it but it was fun to talk to the NPCs and see what they were all about. The very slow processing and text scrolling did bring the experience down for me. I also didn't like how the text formatting worked with it changing size to fit the dialogue box. That said I would be very interested to see an expanded version of this game.
A quirky take on the cyberpunk genre. I loved the aesthetic. The minigames were entertaining for the most part although the first time playing the stage 2 minigame broke for me. I was probably clicking too fast. The encounter at the end was amusing, but I would have liked to see something different for the final boss. Great job overall!
Very solid top-down shooter! I enjoyed the gameplay cycle of having a mission every Friday and then the rest of the week performing tasks around town to earn $$ and buy upgrades. Loved the art style as well. If I had one complaint, it is that the game is on the easy side and I could just run past most enemies without any trouble. The last boss offered a decent challenge.
Very impressive deckbuilding game and great use of the theme! One question I had is if it is possible to remove a card from software without having to play it. I figured out you can disable a card but there didn't seem to be a way to remove it. Even if it cost a turn, that would be a welcome addition. Also the Sledge cards are OP!
Very fun first person platforming! Often times I'd be sliding and hit jump near the edge of the platform but I wouldn't jump. Because it is first person I would suggest allowing the player a little leeway to jump off the edge of a platform. Otherwise, everything felt great! The day/night and weather systems were a cool addition.


