Cute idea, maybe the gameplay could use a challange of some sort? You can't slack too much or you'll get caught or make sabotaging harder for example
Liked it!
Catrop
Creator of
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I love how it's actually about balancing between looping and attacking, great concept. I think you could expand on that. The game is fun but there is no reason to replay it, maybe it would be a fun roguelike mechanic for example
(minor complaint: It looks like you used the wrong upscaling method for the main character)
Overall nice game!
This might genuinely be the best gameplay I've experienced so far in this jam, absolutly love it
-interacting with the knots sometimes doesn't work
-I fell of the boat and couldn'd get back up
can you please turn this mechanic into a full sized game somehow? Maybe each key does something individually or you can change keys mid knot idc I want more <3
"it's bad"? No it's not, besides that, it's youre first jam you did a pretty good job. I really like the concept of the game. (Espacially that sometimes you have to decide which reboter you use for which purpose)You can get really creative with puzzles on this one. The difficulty curve was a bit of though, one of the early levels had pretty hard timings, the levels after were comparably easy.
Good game, you could expand on the idea if you want to





