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A jam submission

The Inferno ComplexView game page

A looping top-down shooter that takes place in an artificial hell.
Submitted by Attila Puzder, Sjurdur, CrapsNCrepes, Ditta Gémes — 1 hour, 11 minutes before the deadline
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The Inferno Complex's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#6693.5003.500
Artwork#19563.6113.611
Enjoyment#24243.2783.278
Creativity#31503.4443.444
Audio#38942.7782.778

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player must get through the loops, the level stays the same each time, but we're looping through different parts of it.

(Optional) Please credit all assets you've used
UI Buttons: https://pngtree.com/freepng/set-of-sci-fi-blue-game-buttons-and-ui-kit-for-games_6259705.html
In-Game Font: https://www.fontspace.com/trench-font-f18737
Title Font: https://www.fontspace.com/angora-font-f100780

Textures:
https://polyhaven.com/a/corrugated_iron
https://polyhaven.com/a/rusted_shutter
https://polyhaven.com/a/hangar_concrete_floor

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Comments

Submitted(+1)

I loved it. its perfect. I want to see it in steam

Submitted(+1)

Great potential here. The drawn art style is amazing. Atmosphere is great; a dystopian, creepy, dark kind of vibe. Really interesting worldbuilding.

I would love to play a polished version of this. Great job!

Submitted(+1)

Great artwork and game design!

Submitted(+1)

This is a really clever idea, the atmosphere and narrative are top-notch! I love the element of mystery to the story, I really wanted to keep getting to the next room to keep finding out more about the complex!

The art is also incredible, it's clear that a lot of effort went into this!

Submitted(+1)

I love this kind of horror top-view shooters!

Really cool concept and game :D

Submitted(+2)

Great job making a top down shooter for this!

I recommend adding dead enemy sprites instead of having them disappear, and more guns

Very atmospheric and intriguing, good entry!

Developer(+1)

Thanks for your feedback! Both death animations and a shotgun were going to be implemented but we ran short on time. We're probably going to add them later on though, and we're thinking about adding another enemy that serves as a 'boss-fight':)

Submitted(+2)

I chose to end it all! I liked the perspective and the looping door mechanic. Felt like a great horror mystery game . The feedback I can give is to get rid of the glitch sound when pressing a button (which you know of), and to add some health bar + hit feedback on the enemies.  Very nice job on this game :) 

Developer

Thank you for the feedback, glad you liked it! :)

Submitted

I completed 6 loops. I really liked the game overall, but I see a problem with the camera. The character is relatively small (perhaps due to the perspective), but the view is quite impaired, often with you already on top of the enemy.

I liked the maze where the doors open and rearrange. Not everything has to be random =)

There's a glitch when changing levels. I don't know if it's intentional or not, but I thought it looked strange. Either it's intentional and it turned out really well, or it needs some polish =)

Submitted(+1)

Overall funny game with nice procedural generation, played 7 loops and liked it.  But every E interaction gives you huge framedrop and glitching buzzy noise on web build

Developer(+1)

Glad you liked it! It's actually not procedurally generated, it takes 8 loops to beat the game. :)

And we unfortunately only found the web glitch after the deadline.

Submitted(+2)

I love that the stage changes each time. Great job!

Submitted(+1)

I played the whole 8 loops of it, I'll be honest, the  (E) Interaction when pressed gives a big noise and almost gives signs of crashing. But overall, the game has a good pacing and a overall good mechanic

Developer(+1)

Thanks for playing:) Did you play on the web build? We noticed it after submitting that the web build does this but the windows build should work fine!

Submitted(+1)

Yes, I played the web build :), but it didn't kill my vibe.