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TheJuniorBirdman

48
Posts
A member registered Jun 29, 2023 · View creator page →

Creator of

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This is a really clever idea, the atmosphere and narrative are top-notch! I love the element of mystery to the story, I really wanted to keep getting to the next room to keep finding out more about the complex!

The art is also incredible, it's clear that a lot of effort went into this!

I really love the visual theme and the mechanic of having to think about and avoid your own projectiles creates a lot of really interesting situations! This game also feels like it has a tonne of polish to it, which is impressive for a jam game. I wish there was a bit less waiting, it feels like a game that should lean in to the action and excitement but I spent a long time waiting for the rewind between each loop or for the death animation at the end.

Great game, remind me a lot of WipeOut or FZero! I really love the visuals on the track, the car and the ghost!

This was a very fun idea! I love the gothic/gory aesthetic. The movement felt almost a bit too much, once I started sliding down the hill I lost control very quickly and clipped through the gate. I wish more of the level leaned into the freedom provided by good movement, particularly early. The rewinding was a very cool take on the "past clones" mechanic that played so smoothly with this type of game.

I also made a first-person movement-based game, would be very keen to hear your feedback :)

Conveyors are a clever take on the 'loop' theme, and while it starts slow, the difficulty progresses at a good pace for a jam game! Reminds me of Mini Metro or Flight Control. Initially I though it was intentional that the last guy from a flight didn't receive their bag, but after playing a bit more it feels like it might just all be random.

It would be nice if losing the game was because I was placing bags on the wrong conveyors, and not  just because the input was not giving enough of the right bags, but I understand that's a tough thing to balance (don't want the player able to go on forever!) Or maybe that is how it works and I'm just bad.

Very impressive visuals and music, reminds me a lot of Papers Please! Everything feels so cohesive. And integrating the tutorial into the narrative so cleanly is such a good idea!

Something about assembling the pieces on the production line feels so satisfying, but the days felt too long and I got bored of the first day after a little while. Maybe that was intentional to make it feel like its a dull job? Also playing the GameThing also felt a bit clunkyas the buttons were uncomfortably far apart.

But overall this is a real gem of a game!

Really cool idea, I really like the mechanic of mixing and matching the actions with the conditions! Also the hand-drawn art style works really well, reminds me of old Animator vs Animation or Stick Fight animations.

My feedback would be that it is really fun to program your guy to become the smartest, strongest soldier, but the part where you fight your previous self and have to fill all conditions each time kind of gets in the way of that (although maybe that was your intention?) Also there seem to be a lot of different resource types but not many different ways to use them.

But otherwise there's a really fun game in here!

I like the art and music so much! The character is so sweet, the hand-drawn aesthetic works nicely, and it's rare to see a game jam game with their own music too!

I really wanted to keep playing but unfortunately couldn't get past the second level. The wall-running mechanic felt extremely precise and inconsistent, and I couldn't seem to produce more clones than the first one?

Still an incredibly impressive result for a first jam! Sounds like you've learnt a lot, I'm very interested to see what you can make next time too!

Big brain concept, I feel like there could be some really difficult puzzles with this mechanic! I reckon some sound effects would go really well here, it would be really satisfying to hear the clones pop into existence and push the buttons. 

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I wanted to get this game working in browser but unfortunately one of my tools wasn't compatible with WebGL and I didn't have time to try to fix it, so have had to settle for a PC download.  Regardless, I'm pretty happy with how it turned out and personally think the speedy gameplay is quite fun and satisfying! Drop a comment with your best times or some feedback and I'll check out your entries too!

Clever concept! I like the twist on the theme of 'breaking out' of a loop, and a hostile narrator is always fun. I do wish I could keep clicking while the narrator was talking though, so that I had something to do while waiting for the dialogue  to progress.

My favourite game of the jam! Such a creative and elegant idea, works so well and leads to lots of replayability. I managed to get to 640m before my browser could no longer run it, but it was fun working out the tricks to make the best pieces to slot together.

The drawings were very cute, and even if the end result didn't quite turn out as originally hoped, congrats on giving it a go and still managing to submit something!

Very creative idea and the art style was very cute and well done! The music and dialogue made me laugh too.

Loved the theming and visuals! Very creative ideas all round, this must've been fun to work on. Would've loved to see a bit more balance in the waves so that the mechanics could really shine.

I'm such a workerpilled foodmaxxer. Loved the ant puns!

I struggled to play the web version but the graphics and lighting were very cool!

Short and sweet, with a very nice aesthetic. The inclusion of a working leaderboard was quite impressive!

Cute idea, those jumps are very tricky. Just the right amount of frustrating.

Very clever idea, and I loved all of the square facts! Juggling moving and resizing at the same time was quite tricky but I got through it.

Very cute artwork! I loved how fluid the movement felt

Love the art and theme! Very creative mechanics too that play very nicely together.

Very fun idea! Really satisfying once I realised how it worked. Would love to see more puzzles in the future!

Very clever way to incorporate the theme! I loved the graphics too.

Short and sweet. Very nice detail in the sprites. Would be very fun as an expanded concept with more units and stages. Nice job!

A neat idea and a clever take on the prompt. I loved how cute and charming the artwork is! I also really enjoyed that upsetting a customer didn't cause you to immediately lose life or fail. Instead you're able to avoid their attacks, adding an extra layer of skill and depth, but still making it more difficult to complete other customers' orders. Very nice!

A fun little experience. The art and audio has a nice charm to it, and the storyline is short and sweet. Very creative!

A very unique idea and very satisfying to play! The art is stunningly gorgeous and well-made. I also love the little bits of extra polish, like being to drag around menus, throw around the coins and the animations on so many UI elements. An excellent entry!

Very nicely done! The attacks feel very satisfying to land and I found each choice became more and more tense as the downgrades stacked up. Would be interesting to see what this could become with some more time.

Amazing, watching the result play back after you solve the puzzle makes you feel clever. And the art and music is top notch too!

Nice concept, really well executed. Good fun to play

Clever idea! Puzzles are really well made and the art is incredible.

Cool idea, I like how snappy the editor feels. The animations and art are simple yet very effective.

Funny idea. The models and animations are really good and fit the game well!

Nice game. Would be nice if it was clearer which items gave what score, but I like the idea.

Cool idea, would be interesting to see what it could become with a bit more time!

An interesting idea that plays really well and looks great too!

An interesting idea that plays really well and looks great too!

Cute game! I'm not sure if the skeleton in the hospital was meant to move but it looked like it was doing a funny dance :)

Clever idea, reminds me of Animator vs Animation. I love the smooth animations!