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cattymations

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A member registered Sep 14, 2021 · View creator page →

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Really solid so far; engaging gameplay with really well executed game feel; although it is a little empty right now. If there was a more definitive goal or some kind of actual progression I believe the game would be more enjoyable.

I actually found this rather enjoyable; the idea is executed well and works within the theme, the puzzles are cleaver, and the movement is nice.

The art is a little straining on the eyes and some of the sound effects are quite obnoxious; overall though, amazing job.

Hey man...I think you forgot to submit it to the jam.

Thank you so much!! It means the world to me to hear this!

Aw! Thank you so much! I wish you the best of luck!

In that case it isn't an issue of the controls, but rather player comprehension and the means through which you rely information; it must be more clear.

I really enjoy the art and music, although I couldn't figure out how to play by myself at all and had to resort to the trailer to figure out.

It seems like the phone level is impossible? There's no way to unscrew the top two screws.

Ah, thank you very much! I appreciate your kindness! I shall be sure to play your game when I have the time!

Thank you so much! This brought such a smile to my face!

Awwww! Thank you so much! This means the world to me!

Yeah no lol, the game would never run on a phone haha.

You didn't leave a rating, did you? I just feel like that wouldn't be fair with you being unable to gauge the true quality of the game.

Haha, thank you very much! It is supposed to be very difficult yeah. Were you using the map?

Thank you very much! It is supposed to be that way in order to encourage the use of the map and create tension.

The art and music are amazing, and the gameplay isn't too bad, although it's lacking juice and game feel.

The most pressing issue is the insane amount of bugs; my character would constantly randomly stop moving, you can't die, among others.

Ignoring the bugs though, good job.

The sounds and music are extremely grading and hard on the ears, and the game is unnecessarily hard. The platforming feels very rough without any cayote time, ect. and many a game over felt they were the fault of the game rather than mine.

Actually incredible!

The puzzles are extremally cleaver and make good use of the theme, the art and graphics are gorgeous, and the sounds are extremely high quality, not to mention the music which is amazing

Absolutely astounding job on this one man!

Yeah, I would definitely agree in saying that the tutorial is the game's biggest problem, and yeah, I definitely expected the map system not be everyone's cup of tea haha.

Thank you very much for your compliments! Have a nice day!

Haha, yeah lol, that's the button to dispose of items haha

Awww! Thank you so much! It means a lot to hear such!

Thank you very much! The getting confused part is very much intentional haha; it was intended to create fear and tension through the unknown, though I can understand if it may not work for some.

Thank you very much! I'm glad you enjoyed it so much!

Yeah, the game's biggest problem is definitely the tutorial, but I'm glad you pushed through regardless! I'll be sure to check out your game!

Thank you so much! I'll be sure to check out your game!

Thank you very much!

I'll make sure to play your game when I have time!

Thank you! I appreciate it! May you elaborate upon what work needs to be done?

The game looks gorgeous; amazing artstyle that helps the story to not feel pretentious.

The movement felt off, and the sound effects were extremely grading, but the gameplay overall was extremely enjoyable.

Overall, amazing job.

The art is amazing; seriously, gorgeous, and the game exhibited quite a bit of polish.

Overall, really great job with this one man.

This is actually amazing

The controls and movement are very intuitive, and allow for a lot of interesting tricks to be pulled off by a new player; the difficulty is bonkers though.

I like the art, though it proves rather hard to read in a game like this.

There were also performance issues on my top-tier gaming PC, so that's probably something to look into.

Overall, great job.

The concept is actually really cool, and the art is super nice.

The game is quite buggy; I got softlocked several times, and it doesn't feel good constantly having to which from WASD to the arrow keys.

The movement isn't the best, it lacks cayote time, and the jumping feels stiff; most of my game overs felt as if they were as a result of the game's fault and not mine.

The sound effects and juice were very well done.

Overall, a surprisingly good game that just needs a little more work.

The art in itself isn't necessarily bad, but put together it results in an extremely hard to read game.

The movement feels quite off, and attacking is very janky.

Overall, it's a good attempt, though further work needs to be made.

This was really good actually

I enjoyed the art; the colours were pleasant and paired well with the soundtrack; the gameplay was fun, and provided a good challenge with unique controls; I only wish the game was longer

Overall, amazing job with this one, man!

You get weapons from enemy bodies; you have to hold down E to search through containers.

To equip a gun, you must select the inventory slot (using the 1-3 keys) and then hold down space until you have it equipped and the crossair is on screen.

Overall the game is extremely fun, though it doesn't do much to differentiate itself from Vampire Survivors outside of the morphing mechanic; of which I did not use and don't understand what advantage it provides. Outside of that, the only big gameplay flaw is that the level orbs don't stand out enough.

The art is nice, not much to say there. The sounds were okay, but the music was very grading.

Overall, really nice game, I had a lot of fun.

This is surprisingly fun; I don't what it is about it, but it's strangely enjoyable to see how many controllers you can take.

The art work and sounds were slightly amateurish, but the gameplay more than makes up for it.

Overall, a very funny take on the theme; great job.

That's exactly what I was going for! Thank you so much!

The art is gorgeous, although the gameplay is slightly lacking. There's a not much polish or juice, but overall, the art alone more than makes up for it.

I really enjoyed the art itself; very unnerving a creative.

The game had an extreme lack of polish, and the story felt very edgy.

Overall, a nice, creative take on the theme.

Oh my shit- genuinely a 10/10

The art? Eye-watering

The story? Hilarious and charming

The gameplay? Movement mechanics are fine tuned to a tea, allowing for a perfect skill ceiling that allows for both bad and good players to finish the game in a myriad of ways, paving for both fast and slow paced gameplay, all with a core mechanic that's integrated perfectly

And to top it all off, this game is polished beyond belief

Genuinely amazing man, I have no words

The movement felt surprisingly good, although lacked polish. I enjoyed the concept and the cutscenes were pretty neat. The game's main downfall is just a lack of polish, but apart from that, great job.

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Amazing! The idea is great and work well, (the Roomba was a little slow though) the music is 10/10 and the art is cute, although the mixels and lack of a defined colour palette does bring it down a bit; I suggest having less colours with more contrast.

The game did lack polish and juice, but overall, great job.