Amazing. Best review I've gotten the whole jam. Thanks man :D
ContentatoGames
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I do think the Tetris bag mechanic is a good one for this game, since otherwise you may never ever get a piece, although part of the design was just to have players have to deal with the directions they're given, and since they could wrap around the screen, maybe it wouldn't mean instant death. I do agree that a little less chaos would make it easier - I had problems testing win conditions cause of how hard it was haha! Thanks so much for playing :D
Thanks so much for the kind words! I had added the fast forward button (which you can hit repeatedly) to let people who get to a win or loss condition to speed up the rolling, but I think it wasn't terribly obvious. I also could have kept my debug self destruct button. Both items will end up in the next iteration for sure. Thanks for playing :D
Nice work! I figured my way out, thanks to the indicator on the bottom left, which I guessed was a "out is this way" bit. I think maybe a good way to expand would be to start the player in a much smaller room with a clear exit so they know what they're looking for when they get dropped into the main game, but overall I think you did a good job of getting me there. Thanks for sharing! :D
I like the concept - I tried this a couple of times and the weapons seemed to be missing the targets, or just not having much of an impact. Most of the time the projectiles would fly by, unfortunately. I think maybe some tuning and tweaking would do a lot - as it is its a neat idea, just needs more time in the oven! Thanks for sharing :D
That's some good feedback - One option I had to leave on the table just because of the time limit was adding a game speed slider. Replacing or combining pieces is also something I'd considered, but yeah, jams being jams, I had to go with what I had when the time was up! Thanks so much for playing, cheers! :D
An interesting take on a board game - I like the concept. Just seeing how long you can last before someone inevitably drops. It wasn't immediately clear what inputs I could make, but I figured it out as I went - I think some highlights or indicators would go a long way to help your starting players. I like the clean art and audio and the general feel really has a cohesive style! Thanks for sharing :D
I think the character control kept me from enjoying your game as intended - acceleration needs to be higher and some friction needs to keep me from sliding around on jumps. Have a look at a good tutorial for that stuff, it will make a huge difference in the way your game plays. Nice effort - thanks for sharing! :D



