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A member registered May 02, 2022 · View creator page →

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Amazing. Best review I've gotten the whole jam. Thanks man :D

this doesn't count, it was after the deadline. Sorry! I don't make the rules

You submitted this comment with 1 minute to go.  Amazing. Thank you so much for the review! :D

A friend asked me to give you a reciprocal review to help out since they couldn't. Just under the time limit :) Fun game - I didn't play one shooting gallery until this one. I immediately wanted a tommy gun, but I'm not bad with the 6! Thanks so much for sharing! :D

Ah yeah, not a problem at all! We all start somewhere, you started with a pretty great concept honestly. I'll give it another pass so I can properly review it before the deadline. Cheers! :D

Beating level 3 is a huge deal, I basically ended the game there cause it was so hard. I've definitely got ideas for more, thanks so much for playing :D

I do think the Tetris bag mechanic is a good one for this game, since otherwise you may never ever get a piece, although part of the design was just to have players have to deal with the directions they're given, and since they could wrap around the screen, maybe it wouldn't mean instant death. I do agree that a little less chaos would make it easier - I had problems testing win conditions cause of how hard it was haha! Thanks so much for playing :D

Thanks for that! Everyone's commenting they want to rotate the pieces like Pipe Dream, but this was my concept - you get what you get and let's see how it goes. One vote for original design logged in the feedback. Thanks so much for playing :D

Thanks for playing, glad you had a fun time despite the stress :D

This was a bit confusing - how do you switch between the two states? I couldn't decipher the basics, so I kind of got stuck at the first point. It is an interesting idea though, and congrats on your first jam! :D

Hey, if the abominations get the snake to the end of its tail, whos to say? :D

A really interesting game. I'm generally kind of bad at these types of puzzles, but I got what was going on more or less. The reset being a giant snowstorm that lifted me back to the top level was completely unexpected - nice twist. Thanks for sharing :D

Thanks so much for the kind words! I had added the fast forward button (which you can hit repeatedly) to let people who get to a win or loss condition to speed up the rolling, but I think it wasn't terribly obvious. I also could have kept my debug self destruct button. Both items will end up in the next iteration for sure. Thanks for playing :D

Well. It worked :D

Thanks so much for playing and reviewing! Cheers and salutations! :D

This was just a delight. Music, art, concept, and the straightforward, simple controls and tutorial experience, all tops. Well done. I loved making my little friend loops. Great job, thank you so much for sharing this :D

Nice work! I figured my way out, thanks to the indicator on the bottom left, which I guessed was a "out is this way" bit. I think maybe a good way to expand would be to start the player in a much smaller room with a clear exit so they know what they're looking for when they get dropped into the main game, but overall I think you did a good job of getting me there. Thanks for sharing! :D

Felt like beatsaber, in a good way! Got pretty far once I got the mechanics down. I enjoyed the bangin track with most of the pieces in place. Drove me to keep going to see where it ended up, nice! Thanks for sharing :D

Fantastic visuals. Love the look, really happy I got to play this one. Simple and straightforward controls, responsive, easy to understand. I think you could even ramp up the challenge a bit sooner, but I had a good time zipping around in my little ship! Thanks so much for sharing :D

Thank you, I did enjoy playing Pizza Integrity: Tokyo Drift :D

Just like on the roads outside my house, everyone else was a terrible driver. Jeez! 

Thanks for sharing :D

This was cute and fun, and I did figure out the biting the tail thing with help from the game page - it was pretty difficult to avoid death, especially on level 2. I did super enjoy your sounds, the crunchy noises made me giggle. Thanks so much for sharing! :D

A news simulator where I can just only ever print good news? Why thank you :)

Love the vibe, the experience, the art, and how the stories progressed. All around wonderful experience. Thank you so much for sharing! :D

I like the concept - I tried this a couple of times and the weapons seemed to be missing the targets, or just not having much of an impact. Most of the time the projectiles would fly by, unfortunately. I think maybe some tuning and tweaking would do a lot - as it is its a neat idea, just needs more time in the oven! Thanks for sharing :D

Man don't you hate it when the trains already full and they just blow past your station? 
Fun bit of game here, I really found myself thinking ahead and then sweating getting the next stop, two signs that I was engaged and interested! Thanks so much for sharing :D

Great look, great sounds, great feel. Top marks. I didn't know what was happening and I loved every minute of it :3

Good to hear he's cool! I stopped reading there! :o

That's some good feedback - One option I had to leave on the table just because of the time limit was adding a game speed slider. Replacing or combining pieces is also something I'd considered, but yeah, jams being jams, I had to go with what I had when the time was up! Thanks so much for playing, cheers! :D

An interesting take on a board game - I like the concept. Just seeing how long you can last before someone inevitably drops. It wasn't immediately clear what inputs I could make, but I figured it out as I went - I think some highlights or indicators would go a long way to help your starting players. I like the clean art and audio and the general feel really has a cohesive style! Thanks for sharing :D

Yeah I imagined this was a 'dont have time to do it' instead of a design choice. No worries - thanks again for the awesome feedback this year! :D

Understood - I did also download and unzip it to verify, and got the same result. I'm on 11, and I have a pretty standard mid-range gaming machine. If you want more details I'd be glad to offer. Sorry to have to be a bug report instead of game feedback!

Thanks, that's the best compliment! Cheers :D

Mom used to make some killer blankets. Thanks for this bit of chill grandma simulator <3

A fun idling music game. Plenty of opportunity to expand it, but in the meantime a really good demo of your audio talents! Thanks for sharing! :D

I don't know that that cat really had my best interests at heart. Cool loop mechanic for a puzzle platformer. Liked how I got instant feedback and could rewind to get out of trouble. Nice work, thanks for sharing! :D

Nice work - the rotating powerups was an interesting angle on the loop mechanic. I'd like the club to swing side to side a bit on the up and down animations, but I was able to make it work when I needed to. Thanks for sharing :D

Really like this game - the controls are delightfully frustrating. I mean that in the best way - I have to really think ahead if I want to boost just a little more and it makes all the difference in the time. Great submission, thanks for sharing! :D

I think the character control kept me from enjoying your game as intended - acceleration needs to be higher and some friction needs to keep me from sliding around on jumps. Have a look at a good tutorial for that stuff, it will make a huge difference in the way your game plays. Nice effort - thanks for sharing! :D

Really gorgeous. Bit hard to control, but pretty as all heck. Nice work! :D

Really quite fun - got a handle on the flight and just zipped for a good while. The controls for a game like this could usually be frustrating, but these were as smooth as butter. Great work! Thanks for sharing! :D

Thanks so much! They are currently random, not a shuffled list. So you could get none of any piece the entire round. I realize I should use the tetris algo if I go the random route and put a timer on individual pieces so you eventually get some. Thanks for playing! :D