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Let's Talk Game Design

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A member registered Feb 10, 2014 · View creator page →

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Like DDR but with cute sheep. Loved it.

Absolutely adorable, and a great implementation of a comfortable and familiar gameplay loop. Really well done!

Presentation is exemplary, 10/10. Really nailed the scope and scale of this kind of thing. 

The presentation is sublime, clearly a lot of effort put into the polish of the entry. It is however possible to complete the entirety of the gameplay portion by being about two thirds of the way down the screen, and holding 'right'. Bit odd, but I went back to give it a little more grace in terms of the mechanics, and I think there's a lot of potential for something greater.

The physics are an interesting choice. Not 100% on how this fits the theme, but, the game certainly runs! 

Really good job, very clever. Got all the way to the end, and there's a lot of clever level design in here. Love the theme implementation! 

Hello! Loving this so far, just wanted to ask. Day 3, how do I get out of bed? Loving everything so far, beautiful little thing, I'm just stuck and I want to help Jacob. 

Incredibly intelligent use of the theme. Looks wonderful, really well integrated and well realised overall concept. 

This is such a great little game. Theme is 10/10, implementation is lovely and well presented, even the context is a great way to wrap up the short, well defined little experience. Great job. 

Ha, cute! Simple, clever, fun. Good job.

The presentation is wonderful. Cohesive and very well realised. The gameplay mechanics themselves are great, I'd echo the points about the difficulty being a little bit much. The main issue is not being able to SEE a lot of the enemies before they're on top of you and you're already dead. It's a very trial-and-error kind of thing which as an old man is fine, but does make for a bit of a frustrating experience. Otherwise though, absolutely incredible.

Couldn't possibly fit the theme more literally (this is a positive). Wonderfully simple, easy to pick up. Polished little thing. 

Incredibly exciting. Love your 3DObject already, so this is going to be a gamechanger. 

Oddly specific request, can you somehow make it do that 'wobbly' thing that PS1 graphics do? Or is that just not possible?

You absolutely can, yes. Whatever works and is in the 'spirit' of the not-theme. You're all good. 

Got to the last level, rolled a minus two and failed. Loved it. 

Oh my god, this is awesome. It's like Gunstar Heroes. Love it. Good job.

Presentation's amazing, really polished. Love the idea, very well executed and I love putting the onus on the player for whether they WANT to chase a score or not. Well done!

Secret little background fact: The turret thing is under the floor in *every* level, it's just placed near the front in the last one so you can 'see' it. It's very hacky because I wanted it shorter.

There's also a thing where you can lose steps by walking into a wall. Couple of bugs I couldn't get around to fixing, tbh. 

Sure!

The presentation on this is absolutely incredible. Good job. The level design is a bit sort-of... samey, but you only had a weekend, so it's fine. Really robust and polished thing. 

Excellent usage of the theme, wrapping an existing arcade-style loop around the randomness and resource management of a dice roll. Really liked it, good job. 

Very slick. Well presented, good concept, well executed. Good job!

Loved that noise filter! Very smooth little game, think it's got a lot of potential if you felt like taking it any further. 

Really well presented, and I can see you were down to the wire on submission so I think you've done a great job to 'get in' there. Very smooth to play, too. 

Thank you! Really wish I'd come up with the idea on Friday instead, so I'd had time to do more with it. but I think if I get the time in the future, I might take it a few more steps along. I think there's a lot at the 'core' I could do with this, hopefully.

https://dedhedzed.itch.io/reiterate

I'm only adding further context because you mentioned 'higher profile', and although I'm not 'upper echeleon' Big Indie or anything, this game was devlogged successfully on YouTube to over 200,000 views, and is currently the most popular thing on a YouTube channel with over 8,000 subscribers. It released recently, on 13th January, and this is the first (and only, I'd imagine) 'bundle' it has ever been in. 

It's only had a single discount before, 10% during launch week, so this is the most available that this game has ever been. 

It's also 100% Positively reviewed on Steam, with 31 reviews, so is of pretty good quality (I think, anyway). 

Hope it helps. 

Simple to pick up, deceptively complex to play. I like it, shows a lot of promise.

The car doesn't respawn after my head explodes. Is a sentence I've just written.

Really clever. Took me a solid minute to figure out what I was doing, then I was hooked. Good job.

Mmm, hats. Love hats. 

That is INCREDIBLY satisfying. Love the Shang-Chi-ness of it all. Please send me your project file so I can rip off  study your grapple/swing system, thank. 

Neat! Reminds me of the old Flash game era, where you'd get some really addictive little toy things to play with that you'd spend six hours on when you were meant to be doing school work. Nicely done.

I can see this is getting more and more polished and refined as the rounds tick by, and if I don't see it on Steam in like six months, I'll be very sad. Incredible. Love it.

That's fantastic. Really nice use of time manipulation, smooth physics, very nice. 

Wow, some real thought has gone into this. Devilish, and far too much for my brain sometimes, because I'm an old man, but the concept underneath is so simple yet executed so well.