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elso

48
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2
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A member registered Apr 08, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing and enjoying! Unfortunately the first 4 levels were done as a 'proof of concept' while I was starting the game and the last one was literally made just before I submitted so the level design didn't have as much love put into it. I asked in your game if the level design was difficult and you said no which surprised me because mine took quite a bit of thinking and trying to make sure that it had somewhat of an 'intended' solution which made it difficult to mass produce levels. I'm sure with time though there could be many more puzzles with much more interesting solutions. But we'll see what happens after the jam.

I defs agree with you, we'll see what happens after this jam. Thanks for playing!

Thank you! Exactly what I was going for!

Wow! such a creative and well polished puzzle. Had me playing the most out of all the other games I've played this jam. Must have been very difficult and brain scratching to come up with these puzzles haha. Also liked how the mechanics were introduced, very intuitive!

I don't think I've ever played a racing game as an isometric game before but it was pretty cool (a little trippy too). Got lost a bit on the branching area haha.

Such a fun and creative puzzle game and super addictive! I think I solved some puzzles not the intended way. 

Clean design and interesting take on the theme/tetris!

Really interesting concept and super replayable. 

Initally I thought that I was supposed to click them as fast as possible but after I slowed it down a little, it became an intersting game with some strategy. I think the time limit is a little stiff especially for newer players

Good execution on this concept, I think that there was alot of guessing as to how long you had to stand on a button for and if you had to redo it, youd have to stand on it again for a while which was a little frustrating.

Absolutely brilliant game! The controls for me really stood out, it's not often that the controls can enhance the player experience but it really did for me!

I've seen a couple takes with this exact mechanic this game jam but because of how the interactions work with the player and the clones, it feels completely unique. Really interesting gameplay and also challenging the further the game progresses.

Well polished game! Game loop super satisfying, and the audio and visuals mesh well with the mechanics. 

Really cool game made in a short amount of time. I think the game could have a much better experience with a clear goal (just a flag would be enough). The first time I played it, I reached the 'end' then got respawned and thought i died and the game bugged out. 

Pretty game but not enough feedback to the player so I got stuck just pressing the highlighted levers and nothing happening.

The mechanics were really cool, the level design of the one where the button is introduced was exemplary however from there, the level design got too complicated.

Thank you! It was important to me that there was a bit of a silly aspect to the game and also that it was satisfying to actually win. 

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Thank you! I defs agree with you there. The pause on the third level is intended to slow the game right down so the player can ‘plan’ their path. In an ideal world, I’d probs have an animation, or a screen glitch, or a voice line… but it was a little out of scope for this jam.

really visually striking and fast paced, real change from other platformers.

Really cute game and really satisfying and rewarding to play and complete. 

Visually striking game and extremely rewarding and satisfying!

Really cool technical game!

The music is fantastic and so is the gameplay!

The movement was extremely satisfying and the idea has alot of potential!

Thanks alot for the kind words! I did work on this myself and being one of my first solo games, it was nice to have the freedom to do what I wanted to do. 

Thank you! I'm pretty sure I looked like a mad man trying to find the perfect sounds for this game haha.

I defs agree with you there. The level design was rushed in terms of quantity and quality however I believe that there could be some really cool and interesting puzzles. And thanks about the menu screen, im happy with how that turned out.

Thanks for that!

Cool concept but a little frustrating with pulling on the edge of the screen. Super satisfying though.

Really cool game with lots of potential! hopefully gets more recognition.

really nice aesthetic and really engaging

Thank youuuuuuu!!!!!!!

Such a creative game! Extremely addicting and even though the controls were super slippery, did feel smooth. I just think that there's a bit of a gameplay oversight with going into grass to slow down alot which means that you could go off track (which i assume should be discouraged) so that you are less likely to crash.

Interesting concept and take on the theme.

A lot of potential for sure!

beautiful game, probs tried for 2 mins and didnt get it tho :(

really trippy but fun! i like how the game keeps going even when you die, makes the flow feel so good.

Thank you! I did think that the eggs were a bit of fun haha.

Awww thanks for those kind words! I will admit that my level design was rushed but I think the game has a lot of potential for some really cool puzzles.

really unique game and intesting challenge