https://www.youtube.com/watch?v=aJIen5udCHY
Added a few visual aspects like target reticle lock-on and changed some UI aspects. Added a hit counter as well.
https://www.youtube.com/watch?v=aJIen5udCHY
Added a few visual aspects like target reticle lock-on and changed some UI aspects. Added a hit counter as well.
I'm making an action game where you're a young man named Yuuto, as he tries to escape from a megastructure as he fights hordes of "autos," mechanical beings who want him dead. Control Yuuto and get out of the megastructure to find out more of the origins of the antagonistic autos. Here is some footage.
Added single target lock-on for nearby enemies
I'm looking for feedback on what could be added as far as clarity. Kinda feels like there's something missing, but I don't know where besides adding hit fx when a player hits or gets hit by the autos. I don't wanna make targeting too obvious. Kinda wanted to keep it subtle like Yakuza.
I'm trying to find copyight free music for my game, and was checking to see if those "copyight free" songs were ok?
Was using this website, and there are some copyright free songs I want to use:
I'm just wondering the legality of using something like this for my game. I don't really care much about "owning" the song, moreso I want to able to charge money for game without any legal loophole of some company saying I copyrighted their music.
Quake/Doom Inspired Unity Dev Kit to help you get started on making that future Doom Eternal/Quake Champions spiritual successor. Will be adding more content in the future. If you'd like to support me, you can download the package right now as is and get all future updates for FREE. You can get it through the Itch.io page below right above the preview vid.
Google Play Store has less regulations on DMCA and they take less of a cut for your earnings. It is more oversaturated however so you're gonna have to do some killer advertising on your game.
Apple Store is less cluttered but they are way more annoying about DMCA and iOS porting is a huge pain in the ass. A friend of mine has been developing a game for Iphone and he has to do a whole bunch of crap like memory allocation and kernel fixing.
If you ever wanna dive into some simple programming with C#, this MonoGame Tutorial will get you on the right path
Looking for artists for a full-time project.
Concept:
2D shooter platformer ala Megaman/CaveStory where you go around cleaning the earth from pollution with the 4 elements, of Earth, Water, Fire and Air
-8 levels in total requiring Tile Map sprite sheets for unity, along with backgrounds and animations
- Character Sprite Sheets
- UI/Menu art
Please tell me your overall rate, and we will negotiate. I'm very flexible when it comes to deadlines too. More details when messaged. Please also link your portfolio in your proposal
[Hiring]
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Roles Needed: 3D Modeler (experience in Unity recommended) and Sound Designer
Game Type: Action Game based on Covid.
Project Length: 3-6 Months depending on Speed.
Platform: PC Desktop
Responsibilities: Create Models/Art and Sound of the game. Blender3D/Audacity or any other 3D modeling/audio software that works well with Unity is a big plus.
Payment: Your asking price. Any price goes. I am collaborating with a company on this project
If you are interested, DM me and we can talk a lot more in detail about this. I have my client at the ready and they would like to the 3D modeler and sound designer as well. Provide a link to your website or portfolio and we can talk more.
Hey guys!
My first game ever, Ronin Quest, is done!
You can check it out here!
https://ramimorrar.itch.io/ronin-quest
Hello Itch.io! I'm an Indie Game Dev coming out with a small game next called Ronin Quest! It's a 2D sidescroller based off of retro action games like Ninja Gaiden and Ducktales! Here's a preview and I hope you'll give my new game a chance! I also look forward to talking to the community here more often!
https://twitter.com/RamiMorrar97/status/1209405341881884672?s=20